# Mapping Mode

**New Experience** - Firmware v3 Guide

<div align="left"><figure><picture><source srcset="/files/KMLHC7VxHkSD3JV84GMk" media="(prefers-color-scheme: dark)"><img src="/files/VIB6xyHOuqTFRVg5JCq4" alt="" width="188"></picture><figcaption></figcaption></figure></div>

{% hint style="info" icon="gamepad-modern" %}
NOTE: Paddle Buttons is a universal term for the Paddles on STRIKEPACK™ Dominator and the Action Buttons on STRIKEPACK™ Eliminator.
{% endhint %}

<figure><img src="/files/Y6vTjGGtcIzJ4iINqpEn" alt=""><figcaption></figcaption></figure>

<h2 align="center">Mapping Mode</h2>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00085</mark>
>
> ***
>
> <mark style="color:$info;">PlayStation®4 / Switch™</mark>

As of the Firmware v3, **Paddle Mapping** for STRIKEPACK™ Dominator for PS4® has been reworked to be similar to more recent products like STRIKEPACK HORIZON™. Direct Mapping has been replaced with a dedicated **Mapping Mode** that helps to prevent accidental remapping. This dedicated mode is entered exclusively through the **left-hand unlabeled button**:

<figure><img src="/files/xDjJDDARe4rUDuQR8y0K" alt=""><figcaption></figcaption></figure>

***

{% hint style="danger" icon="power-off" %}
**NOTE:** The right-hand unlabeled button has been repurposed into a [**Restart**](/dominator_eliminator_newexperience/strikepack-dominator-for-ps4/restart-strikepack.md) button.
{% endhint %}

***

Unlike Horizon (which can have near unlimited configurations), Paddle mappings here are a single configuration shared between **Tournament Mode** & <mark style="color:blue;">**New Experience M.O.D. Mode**</mark>, just as they were before. Since different games often use different control schemes, you may want to remap the Paddles when switching games.

Check out the quick demonstration of Mapping Mode below, or follow the steps on this page for more detailed instructions:

<figure><img src="/files/kwIDgtnNDglSWOUUd5yL" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Mapping Mode</strong></h3>

You can enter **Mapping Mode** from **Tournament Mode** or <mark style="color:blue;">**New Experience M.O.D. Mode**</mark>; it doesn't matter because it's the same mapping across both.&#x20;

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark><strong> Mapping Mode Button </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<p align="center"><img src="/files/9kgsGGsFSt6rPm0hP564" alt=""><img src="/files/CTugxhntAHFtignb3zcd" alt=""></p>

<figure><img src="/files/SdCxVlJtilcoO8T1pKox" alt=""><figcaption></figcaption></figure>

To enter the **Mapping Mode**, <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**hold**</mark> the **Mapping Mode** button (left-hand unlabeled button) for <mark style="color:$danger;">**300ms+**</mark>.

<p align="center">While in Mapping Mode, all <strong>8 LEDs</strong> light up dimly.</p>

<figure><img src="/files/xzC1KPUtA37rldPFR2bM" alt=""><figcaption></figcaption></figure>

<p align="center">When exiting Mapping Mode, all <strong>8 LEDs</strong> blink brightly.</p>

**NOTE:** To exit Mapping Mode at any point, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**tap** either one of the unlabeled buttons.

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Map to a Paddle</strong></h3>

When in **Mapping Mode**, while <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**holding**</mark> the desired **Controller Button**, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**tap** the desired **Paddle** to map to it. The <mark style="color:blue;">**right-hand 4 LEDs**</mark> will blink brightly to confirm the button has been successfully mapped.

<figure><img src="/files/YOhgetNbZpgZHszClm3M" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/KXuZW9AhNf2obfgjUsR5" alt=""><figcaption></figcaption></figure>

{% hint style="danger" icon="gamepad-modern" %}
**NOTE:** You can <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**hold**</mark> multiple **Controller Buttons** simultaneously to be mapped to a single Paddle, but be aware that this is incompatible with Paddle Button M.O.D.s that use the Paddle mapping. See the example of 2 buttons being mapped below:

<p align="center"><img src="/files/hNKiv8VzdaePKydE6uEv" alt="" data-size="original"></p>
{% endhint %}

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Clear a Paddle</strong></h3>

When in **Mapping Mode**, to **clear** the desired **Paddle** of any button mappings, make sure you are *not* touching any buttons, then <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**tap** the **Paddle**. The <mark style="color:blue;">**left-hand 4 LEDs**</mark> will blink brightly to confirm the Paddle has been successfully cleared.

<figure><img src="/files/8gO9LppmIuW3PBoP9T0N" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/gcbVdP0H28pSUwJKq2Ay" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Mapping Mode</strong></h3>

To save & exit Mapping Mode, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**press & release** either one of the unlabeled buttons. All **8 LEDs** will blink brightly as you're exiting Mapping Mode.

<h4 align="center"><mark style="color:$info;"><strong>Save &#x26; Exit:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap Mapping Mode Button</strong></h4>

<figure><img src="/files/aXEhFUg2SclPhTI0ZHw5" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/tTNilYfMZqn3cRaWkph0" alt=""><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

## Next

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

Now that you've mapped your Paddles, most pages past this point cover optional M.O.D. (Macro On Demand) use. Next, we'll show you how to navigate the Config Menu, so you can start using M.O.D.s:

[**Menu: Category Navigation**](/dominator_eliminator_newexperience/strikepack-dominator-for-ps4/menu-category-navigation.md)

{% hint style="danger" icon="forward" %}
If you're *not* a M.O.D. user (only interested in Tournament Mode), [**skip the M.O.D. pages here**](/dominator_eliminator_newexperience/strikepack-dominator-for-ps4/memory-clear.md).
{% endhint %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://guide.strikepack.com/dominator_eliminator_newexperience/strikepack-dominator-for-ps4/mapping-mode.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
