# Menu: Aim M.O.D.s

**New Experience** - Firmware v3 Guide

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<figure><img src="/files/Y6vTjGGtcIzJ4iINqpEn" alt=""><figcaption></figcaption></figure>

<h2 align="center">Menu: Aim M.O.D.s</h2>

<p align="center"><img src="/files/pyJuiARWRm5sUrkCMX9t" alt=""><img src="/files/BWfRZid1tO7W26iSDDNx" alt=""></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00085</mark>
>
> ***
>
> <mark style="color:$info;">PlayStation®4 / Switch™</mark>

**Aim M.O.D.s Category** is where you can assign a M.O.D. to activate when you <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">press your Aim Down Sights (ADS) button. **You can only have one Active Aim M.O.D. at a time**. These are very simple M.O.D.s to choose from that can help you with certain repetitive actions, so you can focus on the fun!

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Config Menu</strong></h3>

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/ULJpHnVPmvm0MgFEItXA" alt="" data-size="line"> <strong>Touch +</strong> <img src="/files/cE6cKNU7EnPROV7DuPTY" alt="" data-size="line"> <strong>Options </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<figure><img src="/files/PWvlaBnBwQ30Chb3FB7f" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Go to Aim M.O.D.s</strong></h3>

<p align="center"><img src="/files/3DukEOiyDjLRxzGTfOqh" alt=""><img src="/files/BWfRZid1tO7W26iSDDNx" alt=""></p>

<h4 align="center"><mark style="color:$info;"><strong>Select Category:</strong></mark> <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> <strong>R1 </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> <strong>L1</strong></h4>

<figure><img src="/files/SOrG1kKPsPEPUFAs4AS3" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:blue;"><strong>2</strong></mark><strong> Bright </strong><mark style="color:blue;"><strong>+ 2</strong></mark><strong> </strong><mark style="color:$info;"><strong>Dim</strong></mark><strong> </strong><mark style="color:blue;"><strong>Flashing LEDs</strong></mark></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Enter Aim M.O.D.s Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap <img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="" data-size="line"> Cross Once</h4>

<figure><img src="/files/UENOnVaPg3H21PduYx1i" alt=""><figcaption></figcaption></figure>

<h4 align="center"><mark style="color:blue;"><strong>Aim M.O.D.s Submenu:</strong></mark></h4>

<p align="center"><img src="/files/l7N9oweK8YX0t4XVsfLQ" alt=""><img src="/files/ETt0IVKSqxaD78yBIPlc" alt=""></p>

<figure><img src="/files/0fOR7EsFh8VDAcR5L26R" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:blue;"><strong>Left Side Stops</strong></mark><strong> </strong><mark style="color:$info;"><strong>→</strong></mark><strong> </strong><mark style="color:blue;"><strong>Right Side Flashes</strong></mark></p>

<p align="center"><mark style="color:blue;"><strong>Right LEDs</strong></mark><strong> </strong><mark style="color:$info;"><strong>→ Enabled Option</strong></mark></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Select Active Aim M.O.D.</strong></h3>

**There are 10 Aim M.O.D. options**, including **Disabled** (*default setting*). You can only have one Active Aim M.O.D. at a time.

<h4 align="center"><mark style="color:$info;"><strong>Select Option:</strong></mark> <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> <strong>R1 </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> <strong>L1</strong></h4>

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/ETt0IVKSqxaD78yBIPlc) <mark style="color:blue;">**Disabled**</mark>

→ Aim M.O.D. is disabled (*off*) by default.

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/rMVabAxNuzL7SRK4PDPc) <mark style="color:blue;">**Drop Aim**</mark>

→ Drops down each time you ADS.

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/JHNps1T64q6NYwV9dF7Z) <mark style="color:blue;">**Crouch Aim**</mark>

→ Crouches while ADS; stands when you stop ADS.

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/H9asse3Tijsg5XmeWbVI) <mark style="color:blue;">**Auto Crouch Aim**</mark>

→ Repeatedly crouches while ADS.

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/nikY9hr6gbl9QK3SkqgA) <mark style="color:blue;">**TURBO Crouch Aim**</mark>

→ TURBO crouches while ADS. Uses **TURBO M.O.D.s Delay Adjustable**.

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/pyJuiARWRm5sUrkCMX9t) <mark style="color:blue;">**Strafe Aim**</mark>

→ Strafes in a side-to-side motion while ADS.

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/u1IlhTFFccyQjnlxdPk5) <mark style="color:blue;">**Circle Strafe Aim**</mark>

→ Strafes in a circular motion while ADS.

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/louLNgFEhBRqN7ZU71a5) <mark style="color:blue;">**Hop Aim**</mark>

→ Jumps each time you ADS.

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/Ow6Q7wPpay0HqYU0rtgb) <mark style="color:blue;">**TURBO Hop Aim**</mark>

→ Repeatedly jumps while ADS. Uses **TURBO M.O.D.s Delay Adjustable**.

***

![](/files/l7N9oweK8YX0t4XVsfLQ)![](/files/jlIa80FdJoe2aZ3YSP38) <mark style="color:blue;">**Ping Aim**</mark>

→ Pings each time you ADS.

***

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Aim M.O.D. Activation Submenu</strong></h3>

This **shared** setting only makes a difference if your **Aim Down Sights (ADS)** button is a **trigger**. You can enter the **Activation Submenu** from the **Aim M.O.D.s Submenu**:

<h4 align="center"><mark style="color:$info;">Enter:</mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap <img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="" data-size="line"> Cross</h4>

<figure><img src="/files/UENOnVaPg3H21PduYx1i" alt=""><figcaption></figcaption></figure>

<p align="center">When your controller starts fast rumbling <img src="/files/SzZmfVqNkkDahtOVoueg" alt="" data-size="line">, toggle between the 2 options:</p>

<h4 align="center"><img src="/files/YsbAm0kYdh11AhfPaWqB" alt="RB" data-size="line"> <strong>R1</strong> → Fully Hold ADS</h4>

→ ![](/files/vbkri2Xt1tYOS2JONACk)![](/files/8IRNH8OrO0fMJ2Lqq4o0) Fully Hold ADS requires you to <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**fully hold**</mark> your **ADS Trigger** all the way down to activate the Aim M.O.D.. This takes advantage of the trigger's analog nature, letting you control exactly when the M.O.D. engages. This is strongly recommended if your game uses the trigger for other actions, such as items or vehicles.

<h4 align="center"><img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="LB" data-size="line"> <strong>L1</strong> → Any ADS (<em>Default</em>)</h4>

→ ![](/files/xRyuM0VyLQ0HU5INID2n)![](/files/BWfRZid1tO7W26iSDDNx) Any ADS is the default setting, which activates the Aim M.O.D. as soon as you press your **ADS** button or trigger.

<figure><img src="/files/7L13Z4edNvs07mufL0VH" alt=""><figcaption></figcaption></figure>

<h4 align="center"><mark style="color:$info;">Exit:</mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle Once</strong></h4>

<figure><img src="/files/EjvigYkii1y9pdtKbgFn" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Activation Setting Status</strong></h3>

If **Aim M.O.D. Activation** is toggled to **Fully Hold ADS**, the **Aim M.O.D.s Submenu** will display <mark style="color:blue;">**fast right-hand LED flashes**</mark>. **NOTE:** Because this setting is shared, the indicator will appear regardless of which Aim M.O.D. is selected.

<figure><img src="/files/wBbK7wsTsvy3bNjTtNHp" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Exit Aim M.O.D.s Submenu</strong></h3>

Whether you've selected an Aim M.O.D. option or decided to leave it disabled, you can exit the Submenu & Config Menu now:

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle</strong></h4>

<figure><img src="/files/Bgx9GtgdAM6J3k9d9h6c" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Config Menu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle Again</strong></h4>
{% endstep %}
{% endstepper %}

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

## Next

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

[**Shot M.O.D.s**](/dominator_eliminator_newexperience/strikepack-dominator-for-ps4/menu-shot-mods.md)


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