# Menu: Shot M.O.D.s

**New Experience** - Firmware v3 Guide

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<figure><img src="/files/Y6vTjGGtcIzJ4iINqpEn" alt=""><figcaption></figcaption></figure>

<h2 align="center">Menu: Shot M.O.D.s</h2>

<p align="center"><img src="/files/g0XOvA5q1fMOndeaasFq" alt=""><img src="/files/BWfRZid1tO7W26iSDDNx" alt=""></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00085</mark>
>
> ***
>
> <mark style="color:$info;">PlayStation®4 / Switch™</mark>

**Shot M.O.D.s Category** is where you can assign a M.O.D. to activate when you <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">press your Fire button. **You can only have one Active Shot M.O.D. at a time**. These are very simple M.O.D.s to choose from that can help you with certain repetitive actions, so you can focus on the fun!

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Config Menu</strong></h3>

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/ULJpHnVPmvm0MgFEItXA" alt="" data-size="line"> <strong>Touch +</strong> <img src="/files/cE6cKNU7EnPROV7DuPTY" alt="" data-size="line"> <strong>Options </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<figure><img src="/files/PWvlaBnBwQ30Chb3FB7f" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Go to Shot M.O.D.s</strong></h3>

<p align="center"><img src="/files/g0XOvA5q1fMOndeaasFq" alt=""><img src="/files/BWfRZid1tO7W26iSDDNx" alt=""></p>

<h4 align="center"><mark style="color:$info;"><strong>Select Category:</strong></mark> <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> <strong>R1 </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> <strong>L1</strong></h4>

<figure><img src="/files/4voeT0Cy6Yr7ckDCTlpb" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:blue;"><strong>3</strong></mark><strong> Bright </strong><mark style="color:blue;"><strong>+ 1</strong></mark><strong> </strong><mark style="color:$info;"><strong>Dim</strong></mark><strong> </strong><mark style="color:blue;"><strong>Flashing LEDs</strong></mark></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Enter Shot M.O.D.s Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="" data-size="line"> <strong>Cross Once</strong></h4>

<figure><img src="/files/UENOnVaPg3H21PduYx1i" alt=""><figcaption></figcaption></figure>

<h4 align="center"><mark style="color:blue;"><strong>Shot M.O.D.s Submenu:</strong></mark></h4>

<p align="center"><img src="/files/VLyv6RDJH2XDKTMPkTJ0" alt=""><img src="/files/ETt0IVKSqxaD78yBIPlc" alt=""></p>

<figure><img src="/files/4Kq2Ea9Z5kz2zzWd9xKK" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:blue;"><strong>Left Side Stops</strong></mark><strong> </strong><mark style="color:$info;"><strong>→</strong></mark><strong> </strong><mark style="color:blue;"><strong>Right Side Flashes</strong></mark></p>

<p align="center"><mark style="color:blue;"><strong>Green LEDs</strong></mark><strong> </strong><mark style="color:$info;"><strong>→ Enabled Option</strong></mark></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Select Active Shot M.O.D.</strong></h3>

**There are 10 Shot M.O.D. options**, including **Disabled** (*default setting*). You can only have one Active Shot M.O.D. at a time.

<h4 align="center"><mark style="color:$info;"><strong>Select Option:</strong></mark> <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> <strong>R1 </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> <strong>L1</strong></h4>

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/ETt0IVKSqxaD78yBIPlc) <mark style="color:blue;">**Disabled**</mark>

→ Shot M.O.D. is disabled (*off*) by default.

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/rMVabAxNuzL7SRK4PDPc) <mark style="color:blue;">**Drop Shot**</mark>

→ Drops down each time you fire.

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/JHNps1T64q6NYwV9dF7Z) <mark style="color:blue;">**Crouch Shot**</mark>

→ Crouches while firing; stands when you stop firing.

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/H9asse3Tijsg5XmeWbVI) <mark style="color:blue;">**Auto Crouch Shot**</mark>

→ Repeatedly crouches while firing.

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/nikY9hr6gbl9QK3SkqgA) <mark style="color:blue;">**TURBO Crouch Shot**</mark>

→ TURBO crouches while firing. Uses **TURBO M.O.D.s Delay Adjustable**.

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/pyJuiARWRm5sUrkCMX9t) <mark style="color:blue;">**Strafe Shot**</mark>

→ Strafes in a side-to-side motion while firing.

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/u1IlhTFFccyQjnlxdPk5) <mark style="color:blue;">**Circle Strafe Shot**</mark>

→ Strafes in a circular motion while firing.

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/louLNgFEhBRqN7ZU71a5) <mark style="color:blue;">**Hop Shot**</mark>

→ Jumps each time you fire.

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/Ow6Q7wPpay0HqYU0rtgb) <mark style="color:blue;">**TURBO Hop Shot**</mark>

→ Repeatedly jumps while firing. Uses **TURBO M.O.D.s Delay Adjustable**.

***

![](/files/VLyv6RDJH2XDKTMPkTJ0)![](/files/jlIa80FdJoe2aZ3YSP38) <mark style="color:blue;">**Ping Shot**</mark>

→ Pings each time you fire.

***

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Shot M.O.D. Activation Submenu</strong></h3>

This **shared** setting only makes a difference if your **Fire** button is a **trigger**. You can enter the **Activation Submenu** from the **Shot M.O.D.s Submenu**:

<h4 align="center"><mark style="color:$info;">Enter:</mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="" data-size="line"> <strong>Cross</strong></h4>

<figure><img src="/files/UENOnVaPg3H21PduYx1i" alt=""><figcaption></figcaption></figure>

<p align="center">When your controller starts fast rumbling <img src="/files/SzZmfVqNkkDahtOVoueg" alt="" data-size="line">, toggle between the 2 options:</p>

<h4 align="center"><img src="/files/YsbAm0kYdh11AhfPaWqB" alt="RB" data-size="line"> <strong>R1</strong> → Fully Hold FIRE</h4>

→ ![](/files/vbkri2Xt1tYOS2JONACk)![](/files/8IRNH8OrO0fMJ2Lqq4o0) Fully Hold FIRE requires you to <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**fully hold**</mark> your **Fire Trigger** all the way down to activate the Shot M.O.D.. This takes advantage of the trigger's analog nature, letting you control exactly when the M.O.D. engages. This is strongly recommended if your game uses the trigger for other actions, such as items or vehicles.

<h4 align="center"><img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="LB" data-size="line"> <strong>L1</strong> → Any FIRE (<em>Default</em>)</h4>

→ ![](/files/xRyuM0VyLQ0HU5INID2n)![](/files/BWfRZid1tO7W26iSDDNx) Any FIRE is the default setting, which activates the Shot M.O.D. as soon as you press your **Fire** button or trigger.

<figure><img src="/files/par0ApSmVQHFb2HIR1hy" alt=""><figcaption></figcaption></figure>

<h4 align="center"><mark style="color:$info;">Exit:</mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle Once</strong></h4>

<figure><img src="/files/cLjSQMi6xboi14nd0Knk" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Activation Setting Status</strong></h3>

If **Shot M.O.D. Activation** is toggled to **Fully Hold FIRE**, the **Shot M.O.D.s Submenu** will display <mark style="color:blue;">**fast right-hand LED flashes**</mark>. **NOTE:** Because this setting is shared, the indicator will appear regardless of which Shot M.O.D. is selected.

<figure><img src="/files/KCWFU7mwUfTnVtHRhuoZ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Exit Shot M.O.D.s Submenu</strong></h3>

Whether you've selected an Shot M.O.D. option or decided to leave it disabled, you can exit the Submenu & Config Menu now:

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle</strong></h4>

<figure><img src="/files/Bgx9GtgdAM6J3k9d9h6c" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Config Menu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle Again</strong></h4>
{% endstep %}
{% endstepper %}

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

## Next

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

[**Adjustables**](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/menu-adjustables.md)


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