# Recoil Assist

**New Experience** - Firmware v3 Guide

<div align="left"><figure><picture><source srcset="/files/KMLHC7VxHkSD3JV84GMk" media="(prefers-color-scheme: dark)"><img src="/files/VIB6xyHOuqTFRVg5JCq4" alt="" width="188"></picture><figcaption></figcaption></figure></div>

<details>

<summary>Page Contents</summary>

[Recoil Assist](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/recoil-assist.md#recoil-assist)

[Recoil Assist](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/recoil-assist.md#prerequisites)

[Recoil Assist](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/recoil-assist.md#quick-edit)

[Recoil Assist](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/recoil-assist.md#weapon-editor)

[Recoil Assist](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/recoil-assist.md#sharing-online)

[Recoil Assist](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/recoil-assist.md#next)

</details>

<figure><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt=""><figcaption></figcaption></figure>

<h2 align="center">Recoil Assist</h2>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00133 (Universal) / CM00118 / CM00040-1 / CM00040 /</mark> <mark style="color:$info;">CM00023-1 / CM00023</mark>
>
> ***
>
> <mark style="color:$info;">Xbox Series X|S® / Xbox One® / PC / Switch™</mark>

When adjusted for your current weapon, the **Recoil Assist** M.O.D. (Macro On Demand) guides your Aim Analog Stick to reduce recoil-induced camera movement.

When properly tuned, it applies just enough opposing force to stabilize your aim during sustained ADS firing, without interfering with your natural stick input.

The tools provided with Recoil Assist; Quick Edit and Weapon Editor, can help you to better understand the recoil patterns of each weapon and how they affect your aim. And for gamers with unsteady hands or tremors, they can be transformative to fun, making it more straightforward to maintain a reasonable aim while firing.

By default, **Recoil Assist Activation** is set to **ADS FIRE**, only activating if you're Aiming Down Sights (ADS) while firing, leaving hip fire unaffected. If this doesn’t suit your game, see [**Menu: Adjustables**](https://guide.strikepack.com/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/pages/MtJ2csOBRZg70R3IZjGP#id-7.-recoil-assist-activation) before returning to this page.

***

There are 2 ways to apply Recoil Assist: [**Quick Edit**](#quick-edit) and [**Weapon Editor**](#weapon-editor):

{% hint style="success" icon="bullseye" %}
**Quick Edit** will be familiar to users of the now-discontinued subscription. It's quick to setup using your Strikepack-enabled controller, requiring little ammunition. Both Vertical & Horizontal adjustment values apply constantly throughout your firing duration; sufficient for most weapons & games with simple recoil.
{% endhint %}

{% hint style="warning" icon="bullseye-pointer" %}
**Weapon Editor** is a powerful tool for creating & editing **Optimized Recoil Assist** using your Strikepack-enabled controller. Vertical & Horizontal values can be adjusted "per-number-of-bullets" throughout your firing duration, providing complete mastery to tame the wildest recoil. Edit further, and Export & Import .weapon files in **Web M.O.D. Central**. Share online!
{% endhint %}

<figure><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt=""><figcaption></figcaption></figure>

<h2 align="center">Prerequisites</h2>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Gameplay Checklist</strong></h3>

Recoil Assist is best set up while in-game. Technically, you can make Quick Edit adjustments during a public match, but it’s more respectful to other players—and less distracting—to use a training area or private match, especially for Weapon Editor which requires time & ammo to setup.

**Checklist before entering Quick Edit or Weapon Editor**:

* [x] **Match Button & Stick Layouts:** Set these in [**Button Layout**](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/menu-button-layout.md) & [**Stick Layout**](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/menu-stick-layout.md).
* [x] **Recoil Assist Activation:** By default, Recoil Assist only applies to ADS—this can be changed in [**Adjustables**](https://guide.strikepack.com/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/pages/MtJ2csOBRZg70R3IZjGP#id-7.-recoil-assist-activation))
* [x] **Trigger Deadzone:** Set this in [**Adjustables**](https://guide.strikepack.com/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/pages/MtJ2csOBRZg70R3IZjGP#id-8.-trigger-deadzone).
* [x] **Position:** Mid-range, aimed at a wall or target—close enough to see where bullets hit.
* [x] **Optional:** Target dummy or friend on enemy team—the aim assist bubble slows the Aim Stick, which you may opt to adjust for.
* [x] **Weapon:** Switch to a weapon you want to make adjustments for.
* [x] **Take Notes:** M.O.D. settings? Game version? Platform? In-game settings? Attachments? Alt fire mode?
* [x] **Ammo:** Fully reload your magazine with plenty of ammunition to spare.
* [x] **8 Slots:** Swap to the Slot you want to use with your current weapon. See next step.

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Choose a Weapon Slot</strong></h3>

<p align="center">If your game uses a simple primary/secondary weapon switch:</p>

<h4 align="center">Switch to your Primary Weapon...</h4>

<h4 align="center">...then <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> <strong>View</strong> <strong>+</strong> <mark style="color:yellow;"><strong>Y</strong></mark><strong> to Resync</strong></h4>

<figure><img src="/files/WSj6Q8WwYu3WOiYNm5dS" alt=""><figcaption></figcaption></figure>

This syncs Strikepack to your **Switch Weapon** button presses, auto-swapping between <mark style="color:yellow;">**Slot 1 (Pri)**</mark> & <mark style="color:red;">**Slot 2 (Sec)**</mark>:

<figure><img src="/files/My5B5IwNtpDNXNoWKj1i" alt=""><figcaption></figcaption></figure>

<p align="center">Alternatively, you can manually swap to 1 of 8 Slots as shown:</p>

<figure><img src="/files/UoZsX7He7GPqq8O70XSm" alt=""><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt=""><figcaption></figcaption></figure>

<h2 align="center">Quick Edit</h2>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Quick Edit</strong></h3>

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> <strong>View +</strong> <img src="/files/7PMXIZGEFjyscPwNT8ov" alt="" data-size="line"> <strong>RS </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<figure><img src="/files/5tmiclpeWY7Ta9itGlRd" alt=""><figcaption></figcaption></figure>

Entering **Quick Edit** produces a pulsing rumble & restricts certain controls during its setup—most notably, it locks you into your current in-game Weapon & STRIKEPACK™ Weapon Slot until you exit. Hopefully you've read the [**Prerequisites**](#prerequisites).

You can move, aim, ADS, and fire to test your adjustments, but you're somewhat vulnerable if attacked. To <mark style="color:$danger;">**exit Quick Edit**</mark> early, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">press <img src="/files/7PMXIZGEFjyscPwNT8ov" alt="" data-size="line"> RS.

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Quick Edit Adjustments</strong></h3>

> <mark style="color:$info;">Vertical & Horizontal adjustment values for each Slot start at 0 (neutral) but range from</mark> <mark style="color:$danger;">**-100**</mark> <mark style="color:$info;">to</mark> <mark style="color:$success;">**+100**</mark><mark style="color:$info;">. Recoil Assist will</mark> <mark style="color:$info;"></mark>*<mark style="color:$info;">not</mark>* <mark style="color:$info;"></mark><mark style="color:$info;">affect the Aim Stick until you make changes. When you do, you'll find the values later in the Web M.O.D. Central Configuration.</mark>

You can **ADS & Fire** normally in Quick Edit. Pay attention to the direction of the recoil pattern on the target or wall:

<div align="center"><figure><img src="/files/9l4IVj5M5t8TRwpuRtUe" alt=""><figcaption></figcaption></figure></div>

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**Tap** (precise) or <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**hold**</mark> (fast) the **D-Pad** in the **Direction** you want the Aim Stick pull to be adjusted towards. ADS & Fire often to check your adjustments.

The recoil pattern above veers right & up, which can be corrected with presses of <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> Left to straighten it out; <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line"> Down to collapse it (*or Up for Inverted Y users*).

<figure><img src="/files/0QujCUH7Lz6ZnFGWLQYu" alt=""><figcaption></figcaption></figure>

<h4 align="center"><mark style="color:$info;"><strong>D-Pad Aim Stick Adjust:</strong></mark></h4>

<p align="center"><mark style="color:$info;"><strong>Pull Down (+V):</strong></mark> <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line"> <strong>Down</strong></p>

<p align="center"><mark style="color:$info;"><strong>Pull Up (-V):</strong></mark> <img src="/files/ztkxNctN3osdbOzbEo4y" alt="" data-size="line"> <strong>Up</strong></p>

<p align="center"><mark style="color:$info;"><strong>Pull Right (+H):</strong></mark> <img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"> <strong>Right</strong></p>

<p align="center"><mark style="color:$info;"><strong>Pull Left (-H):</strong></mark> <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> <strong>Left</strong></p>

<p align="center">If your adjustments aren’t working out, reset to 0 and try again:</p>

<p align="center"><mark style="color:$info;"><strong>Reset:</strong></mark> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/aSMRrH3Uhw9hqJ6En8Si" alt="" data-size="line"> <strong>LS </strong><mark style="color:$danger;"><strong>500ms+</strong></mark></p>

<p align="center">You'll feel 2 heavy rumbles.</p>

<figure><img src="/files/dNyGjZK6UxIQsDqOyur1" alt=""><figcaption></figcaption></figure>

Try to achieve *acceptable* results. Your weapon may have recoil that is randomized, side-to-side, or shifting over time, preventing you from achieving that perfect laser:

<div align="center"><figure><img src="/files/cH6hSHE21ZjyOMq5IlbU" alt=""><figcaption></figcaption></figure></div>

{% hint style="danger" icon="crosshairs-simple" %}
An in-game aim assist bubble can noticeably slow down the Aim Stick, affecting Recoil Assist. Test your final setup against a player or aim-assist affected target dummy & fine-tune if needed.
{% endhint %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Quick Edit</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Press</strong> <img src="/files/7PMXIZGEFjyscPwNT8ov" alt="" data-size="line"> <strong>RS</strong></h4>

<figure><img src="/files/S0363WfGjJyyq3JiQOiw" alt=""><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

<h2 align="center">Weapon Editor</h2>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Weapon Editor</strong></h3>

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> <strong>View +</strong> <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <strong>RB </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<figure><img src="/files/Zn4GZxr5nQ3KyN2PtgBg" alt=""><figcaption></figcaption></figure>

Entering **Weapon Editor** restricts your controls during its setup—it holds ADS for you, which you can toggle with <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> View. It locks you into your current in-game Weapon & Strikepack Weapon Slot until you exit. Following the [**Prerequisites**](#prerequisites) first is important. To <mark style="color:$danger;">**exit Weapon Editor**</mark> early, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap <mark style="color:red;">**B**</mark>.

When you do enter Weapon Editor, it *usually* starts in [**Bullet Setup**](#bullet-setup) (pulsing rumble). However...

If a weapon is already assigned to the Weapon Slot—from a previous setup or a .weapon import in Web M.O.D. Central—Weapon Editor will skip to [**Bullet Editor**](#bullet-editor) (no pulsing rumble).

{% hint style="warning" icon="trash-can" %}
To delete an existing "weapon" & start fresh, <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**hold**</mark>**&#x20;**<mark style="color:yellow;">**Y**</mark>**&#x20;**<mark style="color:$danger;">**for 500ms**</mark> until you’re kicked out of Weapon Editor:

<p align="center"><img src="/files/OqdQMufRmHa0MntVZevv" alt="" data-size="original"></p>
{% endhint %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Bullet Setup</strong></h3>

**Bullet Setup** (pulsing rumble) involves matching your in-game magazine size & fire duration.

***

<h4 align="center"><mark style="color:$warning;"><strong>Match Magazine Size:</strong></mark></h4>

You can set up to **50 Bullets Per Mag**, which equals **50 adjustable segments of Recoil Assist**. For simplicity, set this to match your weapon’s actual magazine size.

The LEDs show your selected value using a **tens (10's)** and **ones (1's)** system, so you can quickly confirm the exact number of bullets you've configured.

Use the animation & table below for guidance:

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap or</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <strong>RB </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> <strong>LB</strong></h4>

<figure><img src="/files/gjEKKHBsYQ1rveoYEqku" alt=""><figcaption></figcaption></figure>

| Values Each LED is Worth:                                       |
| --------------------------------------------------------------- |
| <mark style="color:$info;">**Dim Ten (10) = 10 Bullets**</mark> |
| **Bright Ten (10) = 20 Bullets**                                |
| <mark style="color:$info;">**Dim One (1) = 1 Bullet**</mark>    |
| **Bright One (1) = 2 Bullets**                                  |

{% hint style="warning" icon="triangle-exclamation" %}

<p align="center">NOTE: If your mag exceeds 50 bullets, just set to 50.</p>
{% endhint %}

***

<h4 align="center"><mark style="color:$warning;"><strong>Match Fire Duration:</strong></mark></h4>

<mark style="color:$warning;">**Watch your in-game ammo counter**</mark>! <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**Tap** the **Home&#x20;**<mark style="color:$info;">**(Xbox®)**</mark> button to **test fire**. Increase <img src="/files/7PMXIZGEFjyscPwNT8ov" alt="" data-size="line"> **Fire Duration** as much as you can without a test exceeding 2 bullets. Once you think you have the correct timing, test 10+ times. If 3 bullets fire even once, decrease <img src="/files/aSMRrH3Uhw9hqJ6En8Si" alt="" data-size="line"> by 2 presses & re-test.

<h4 align="center"><mark style="color:$info;"><strong>Test:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap Home </strong><mark style="color:$info;"><strong>(Xbox® Btn)</strong></mark></h4>

<h4 align="center"><mark style="color:$info;"><strong>Increase:</strong></mark> <img src="/files/7PMXIZGEFjyscPwNT8ov" alt="" data-size="line"> <strong>RS</strong></h4>

<h4 align="center"><mark style="color:$info;"><strong>Decrease:</strong></mark> <img src="/files/aSMRrH3Uhw9hqJ6En8Si" alt="" data-size="line"> <strong>LS</strong></h4>

<figure><img src="/files/TOYDWGOA65RuuxLXpM1A" alt=""><figcaption></figcaption></figure>

{% hint style="danger" icon="trash-can" %} <mark style="color:$danger;">**WARNING:**</mark> Proceeding deletes any existing Quick Edit adjustments for this Weapon Slot.
{% endhint %}

<h4 align="center"><mark style="color:$info;"><strong>Confirm Bullet Setup:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <mark style="color:green;"><strong>A</strong></mark></h4>

<p align="center">The pulsing rumble will end with a heavy rumble.</p>

<figure><img src="/files/GVw33geqJnLmogP88QZm" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Bullet Editor</strong></h3>

**Bullet Editor** is like Quick Edit, but it lets you create a Recoil Assist aim stick movement pattern bullet-by-bullet (segment-by-segment).

For best results, use a training area with access to all your weapons & attachments, where ammunition is unlimited. If your game applies aim assist to target dummies, test your adjustments against them for more practical tuning.

Your goal is to optimize throughout the entire firing duration — from a full magazine to empty.

There are several controls in Bullet Editor; see below:

| Create Recoil Assist Pattern:                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                              |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| <p><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt="" data-size="line"></p><p><mark style="color:$info;"><strong>Select Bullet Count:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap & Release</strong> <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <strong>RB </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> <strong>LB</strong> → Selects the number of bullets to be test fired & Recoil Assist segment to edit. The max number of bullets is the Mag Size you set during Bullet Setup. The LEDs also use the same tens (<strong>10's</strong>) & ones (<strong>1's</strong>) system as Bullet Setup:</p><p></p><p><img src="/files/Q0H5RxwYqge8L3wNQpXg" alt=""></p>                                                                                                                         |
| <p><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt="" data-size="line"></p><p><mark style="color:$info;"><strong>Test Fire:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> <strong>Home</strong> → Test fires the currently selected number of bullets, so you can see where smaller segments of recoil hit & verify any adjustments:</p><p></p><p><img src="/files/aOWF9miniVVYThIxRpBk" alt=""></p>                                                                                                                                                                                                                                                                                                                                                                                                                      |
| <p><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt="" data-size="line"></p><p><mark style="color:$info;"><strong>Reload:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:blue;"><strong>X</strong></mark> → Reloading is important between tests, especially as you select a higher number of bullets:</p><p></p><p><img src="/files/pvq1LBnx9Ta3r0lBx56N" alt=""></p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| <p><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt="" data-size="line"></p><p><mark style="color:$info;"><strong>Toggle ADS:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> <strong>View</strong> → Swaps between ADS & Hip (by default, Recoil Assist only applies to ADS; Recoil Assist Activation can be changed in <a href="/pages/MtJ2csOBRZg70R3IZjGP#id-7.-recoil-assist-activation"><strong>Adjustables</strong></a>):</p><p></p><p><img src="/files/Nr1idI7nWyw2inVtk5aZ" alt=""></p>                                                                                                                                                                                                                                                                                                                             |
| <p><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt="" data-size="line"></p><p><mark style="color:$info;"><strong>Adjust:</strong></mark> <strong>D-Pad</strong> adjusts the Aim Stick <strong>Direction</strong>, letting you tune for recoil caused by the selected number of bullets fired. <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> to carefully fine-tune; <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>hold</strong></mark> to adjust quickly:</p><p></p><p><img src="/files/KBNHePJSTsaZmpRvVlT1" alt="" data-size="original"></p>                                                                                                                                                                                                                                                                                                      |
| <mark style="color:$info;">**Pull Down (**</mark><mark style="color:$success;">**+V**</mark><mark style="color:$info;">**):**</mark> <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line"> **Down D-Pad**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| <mark style="color:$info;">**Pull Up (**</mark><mark style="color:$danger;">**-V**</mark><mark style="color:$info;">**):**</mark> <img src="/files/ztkxNctN3osdbOzbEo4y" alt="" data-size="line"> **Up D-Pad**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| <mark style="color:$info;">**Pull Right (**</mark><mark style="color:$success;">**+H**</mark><mark style="color:$info;">**):**</mark> <img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"> **Right D-Pad**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| <mark style="color:$info;">**Pull Left (**</mark><mark style="color:$danger;">**-H**</mark><mark style="color:$info;">**):**</mark> <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> **Left D-Pad**                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         |
| <p>While adjusting, a twenties (<strong>20's</strong>) & twos (<strong>2's</strong>) LED system is temporarily shown:</p><p></p><ul><li>Both <strong>Vertical</strong> & <strong>Horizontal</strong> values start at <strong>0</strong> (neutral).</li><li>Adjustment range is <mark style="color:$danger;"><strong>-100</strong></mark> to <mark style="color:$success;"><strong>+100</strong></mark>.</li><li><strong>LED Flashes</strong> are half-steps; an increment of <strong>1</strong>.</li><li><strong>(</strong><mark style="color:$danger;"><strong>-</strong></mark><strong>) Negative</strong> value = far-left <strong>White</strong> LED <strong>on</strong>.</li><li><strong>(</strong><mark style="color:$success;"><strong>+</strong></mark><strong>) Positive</strong> value = far-left <mark style="color:$info;"><strong>White</strong></mark> LED <mark style="color:$info;"><strong>off</strong></mark>.</li></ul> |
| <p><img src="/files/C6qUOhclNed1glapKA27" alt=""><img src="/files/tGZO1W0j9jZgLAHhVri5" alt=""></p><p></p><p>Don't sweat it if you're struggling to understand the LED indication when you're adjusting. It's just extra info to show the exact value you're on. You can see the actual gameplay results of your changes by simply test firing with <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> <strong>Home</strong>.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                             |
| <p><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt="" data-size="line"></p><p><mark style="color:$info;"><strong>Reset Direction:</strong></mark> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/JxAT4h3o8MUhtW60jTHO" alt="" data-size="line"> <strong>Menu </strong><mark style="color:$danger;"><strong>500ms</strong></mark> → Deletes Directional adjustments:</p><p></p><p><img src="/files/Q54ffXYAeoWsGyeGrizO" alt=""></p>                                                                                                                                                                                                                                                                                                                                                                                                                  |
| <p><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt="" data-size="line"></p><p><mark style="color:$info;"><strong>Copy Adjustments:</strong></mark> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <strong>RB </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> <strong>LB</strong> → Copies over Directional adjustments while moving to the next <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> / <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> previous number of bullets:</p><p></p><p><img src="/files/CbnW6x4etbLTK4FuLpW9" alt=""><img src="/files/0EXaSg67LN64Puv3Gsoj" alt=""></p>                                                                                             |
| <p><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt="" data-size="line"></p><p><mark style="color:$info;"><strong>Adjust Fire Duration:</strong></mark> → If a selected number of bullets fires the incorrect number of bullets, decrease with <img src="/files/aSMRrH3Uhw9hqJ6En8Si" alt="" data-size="line"> <strong>LS</strong>, or increase with <img src="/files/7PMXIZGEFjyscPwNT8ov" alt="" data-size="line"> <strong>RS</strong> as needed, then re-test (while adjusting LED Flashes are half-steps; an increment of 1):</p><p></p><p><img src="/files/TOYDWGOA65RuuxLXpM1A" alt=""></p>                                                                                                                                                                                                                                                                                                                                                |

| Adjust Pattern Strength:                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt="" data-size="line"></p><p><mark style="color:$warning;"><strong>Ignore this when creating your own Recoil Assist pattern</strong>.</mark> Adjust <strong>Pattern Strength</strong> to make an imported .weaponv3 work for your different in-game Sensitivity, Scope, FOV, etc. Trial & Error required; effectiveness varies by game & settings, and it likely won't work for different Response Curves, Fire Rates, or Attachments that alter the recoil pattern shape.</p> |
| <p><img src="/files/LFMiMcKFb25qHPxozUMh" alt=""></p><p></p><p><strong>You must be</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>holding</strong></mark> <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="" data-size="line"> <strong>LT to make the following adjustments...</strong></p>                                                                                                                                                                       |
| <mark style="color:$info;">**-V Strength:**</mark>**&#x20;**<mark style="color:$danger;">**LT +**</mark> <img src="/files/ztkxNctN3osdbOzbEo4y" alt="" data-size="line"> **Up D-Pad**                                                                                                                                                                                                                                                                                                                                      |
| <mark style="color:$info;">**+V Strength:**</mark>**&#x20;**<mark style="color:$danger;">**LT +**</mark> <img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line"> **Down D-Pad**                                                                                                                                                                                                                                                                                                                                    |
| <mark style="color:$info;">**-H Strength:**</mark>**&#x20;**<mark style="color:$danger;">**LT +**</mark> <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> **Left D-Pad**                                                                                                                                                                                                                                                                                                                                    |
| <mark style="color:$info;">**+H Strength:**</mark>**&#x20;**<mark style="color:$danger;">**LT +**</mark> <img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"> **Right D-Pad**                                                                                                                                                                                                                                                                                                                                   |
| <mark style="color:$info;">**Reset Strength:**</mark>**&#x20;**<mark style="color:$danger;">**LT +**</mark> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**Hold**</mark> <img src="/files/JxAT4h3o8MUhtW60jTHO" alt="" data-size="line"> **Menu&#x20;**<mark style="color:$danger;">**500ms**</mark> → Deletes Pattern Strength adjustments.                                                                                                                                |

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Weapon Editor</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <mark style="color:red;"><strong>B</strong></mark></h4>

<figure><img src="/files/08626c9GHavnNfkCk2PI" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>End Result</strong></h3>

You've just calculated your firing duration, and Optimized Recoil Assist for recoil pattern changes that occur throughout that sustained fire.

<mark style="color:$danger;">**IMPORTANT:**</mark> To get the best out of your adjustments, get into the habit of releasing your Fire button while waiting for a reload to complete. This allows the Recoil Assist timing to sync with your full magazine.

{% hint style="info" icon="sparkles" %}
If you were working with a weapon that exceeds a 50 bullet magazine, this just means that after the 50th bullet, it will repeat the 50th bullet adjustment until you release your Fire button.
{% endhint %}
{% endstep %}
{% endstepper %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

## Sharing Online

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

In [**M.O.D. CENTRAL WEB EDITION**](https://modcentral.collectivemindsstore.com/), you can read back your final Quick Edit values. Access the **Weapon Editor** user interface where you can edit further if needed. You can also export & import .weaponv3 files. These can then be shared online.

{% hint style="warning" icon="earth-americas" %}
When sharing Quick Edit values or exported .weaponv3 files online, always share information about everything you used: Fire Mode M.O.D. (usually Regular Fire or Rapid Fire), Game version & platform, and any in-game settings that affect aim sensitivity or recoil, such as Field of View (FOV), Response Curve, Sensitivity, Weapon Attachments, and Weapon Alt Fire Mode if applicable.

Specify whether Inverted (Y) Vertical Look was used. Settings created for Inverted will *not* work for Normal, and vice versa.
{% endhint %}

## Next

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

Congratulations, Recoil Assist is setup for your Primary Weapon. Consider working on your Secondary Weapon.

[**Macro Editor**](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/macro-editor.md)


---

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