# Menu: Auto Run

**New Experience** - Firmware v3 Guide

<div align="left"><figure><picture><source srcset="/files/KMLHC7VxHkSD3JV84GMk" media="(prefers-color-scheme: dark)"><img src="/files/VIB6xyHOuqTFRVg5JCq4" alt="" width="188"></picture><figcaption></figcaption></figure></div>

{% hint style="info" %}
If your game includes a built-in Automatic Sprint setting, use it instead and [**skip to the next section**](/dominator_eliminator_newexperience/strikepack-eliminator-for-ps4/menu-aim-mods.md).
{% endhint %}

<figure><img src="/files/Y6vTjGGtcIzJ4iINqpEn" alt=""><figcaption></figcaption></figure>

<h2 align="center">Menu: Auto Run</h2>

<p align="center"><img src="/files/nikY9hr6gbl9QK3SkqgA" alt=""><img src="/files/BWfRZid1tO7W26iSDDNx" alt=""></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00114</mark>
>
> ***
>
> <mark style="color:$info;">PlayStation®4 / Switch™</mark>

**Auto Run Category** provides several options for games that don’t include a built-in Automatic Sprint setting. This M.O.D. eliminates the need to press the analog stick button to sprint, helping reduce the stick wear, thumb strain, and hand cramping that can result from this repetitive action.

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Config Menu</strong></h3>

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/ULJpHnVPmvm0MgFEItXA" alt="" data-size="line"> <strong>Touch +</strong> <img src="/files/cE6cKNU7EnPROV7DuPTY" alt="" data-size="line"> <strong>Options </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<figure><img src="/files/D03sQwAJ4pmmXAp93ke3" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Go to Auto Run</strong></h3>

<p align="center"><img src="/files/nikY9hr6gbl9QK3SkqgA" alt=""><img src="/files/BWfRZid1tO7W26iSDDNx" alt=""></p>

<h4 align="center"><mark style="color:$info;"><strong>Select Category:</strong></mark> <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> <strong>R1 </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> <strong>L1</strong></h4>

<figure><img src="/files/3Vdj7Pz7pzz2x0c9XoPv" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:blue;"><strong>1</strong></mark><strong> Bright</strong> <mark style="color:blue;"><strong>+ 3</strong></mark><strong> </strong><mark style="color:$info;"><strong>Dim</strong></mark><strong> </strong><mark style="color:blue;"><strong>Flashing LEDs</strong></mark></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Enter Auto Run Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="" data-size="line"> <strong>Cross Once</strong></h4>

<figure><img src="/files/DillgYbXDEXzcpG0HsjW" alt=""><figcaption></figcaption></figure>

<h4 align="center"><mark style="color:blue;"><strong>Auto Run Submenu:</strong></mark></h4>

<p align="center"><img src="/files/acpuQGbayXB8iMcAGxKQ" alt=""><img src="/files/ETt0IVKSqxaD78yBIPlc" alt=""></p>

<figure><img src="/files/1clr7c4YdS5ecslQiLoF" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:blue;"><strong>Left Side Stops</strong></mark><strong> </strong><mark style="color:$info;"><strong>→</strong></mark><strong> </strong><mark style="color:blue;"><strong>Right Side Flashes</strong></mark></p>

<p align="center"><mark style="color:blue;"><strong>Right LEDs</strong></mark><strong> </strong><mark style="color:$info;"><strong>→ Enabled Option</strong></mark></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Select Auto Run M.O.D.</strong></h3>

**There are 10 Auto Run M.O.D. options**, including **Disabled** (*default setting*). Selecting the best option for your game with the least side effects is trial & error.

<h4 align="center"><mark style="color:$info;"><strong>Select Option:</strong></mark> <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> <strong>R1 </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> <strong>L1</strong></h4>

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/ETt0IVKSqxaD78yBIPlc) <mark style="color:blue;">**Disabled**</mark>

→ Auto Run is disabled (*off*) by default. *If your game includes a built-in Automatic Sprint option, you are almost always better off using it instead and leaving Auto Run disabled.*

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/rMVabAxNuzL7SRK4PDPc) <mark style="color:blue;">**Fully Move Forward - Holds Sprint**</mark>

→ While your Move Analog Stick is **fully** tilted in the **forward direction**, your Sprint button is automatically held. *You can still walk or jog by tilting the stick less. This Auto Run option is broadly compatible, as most games are either unaffected or recover smoothly into a sprint when Sprint is held*.

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/JHNps1T64q6NYwV9dF7Z) <mark style="color:blue;">**Fully Move Forward - Toggles Sprint**</mark>

→ Each time your Move Analog Stick is **fully** tilted in the **forward direction**, your Sprint button is automatically pressed once. *You can still walk or jog by tilting the stick less. This Auto Run option is more likely to be interrupted, requiring you to pull back and tilt the stick again, but is intended for games that don’t respond well when Sprint is held*.

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/H9asse3Tijsg5XmeWbVI) <mark style="color:blue;">**Move Forward - Holds Sprint**</mark>

→ While your Move Analog Stick is tilted in the **forward direction**, your Sprint button is automatically held. *This provides immediate Auto Run in theory, but many games use a sprint dead zone that nullifies this immediacy*.

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/nikY9hr6gbl9QK3SkqgA) <mark style="color:blue;">**Move Forward - Toggles Sprint**</mark>

→ Each time your Move Analog Stick is tilted in the **forward direction**, your Sprint button is automatically pressed once. *This provides immediate Auto Run in theory, but many games use a sprint dead zone that nullifies this immediacy. If the stick hasn’t cleared that dead zone when Sprint is pressed, you won’t sprint, making this option incompatible with those games*.

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/pyJuiARWRm5sUrkCMX9t) <mark style="color:blue;">**Fully Move - Holds Sprint**</mark>

→ While your Move Analog Stick is **fully** tilted in **any direction**, your Sprint button is automatically held. *You can still walk or jog by tilting the stick less. This Auto Run option is for games where you can sprint at wider angles, backwards, or even in all directions*. *Most games are either unaffected or recover smoothly into a sprint when Sprint is held*.

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/u1IlhTFFccyQjnlxdPk5) <mark style="color:blue;">**Fully Move - Toggles Sprint**</mark>

→ Each time your Move Analog Stick is **fully** tilted in **any direction**, your Sprint button is automatically pressed once. *You can still walk or jog by tilting the stick less. This Auto Run option is for games where you can sprint at wider angles, backwards, or even in all directions*. *It is more likely to be interrupted, requiring you to release and tilt the stick again, but is intended for games that don’t respond well when Sprint is held*.

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/louLNgFEhBRqN7ZU71a5) <mark style="color:blue;">**Move - Holds Sprint**</mark>

→ While your Move Analog Stick is tilted in **any direction**, your Sprint button is automatically held. *This provides immediate Auto Run in theory, but many games use a sprint dead zone that nullifies this immediacy. This Auto Run option is for games where you can sprint at wider angles, backwards, or even in all directions*.

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/Ow6Q7wPpay0HqYU0rtgb) <mark style="color:blue;">**Move - Toggles Sprint**</mark>

→ Each time your Move Analog Stick is tilted in **any direction**, your Sprint button is automatically pressed once. *This provides immediate Auto Run in theory, but many games use a sprint dead zone that nullifies this immediacy. If the stick hasn’t cleared that dead zone when Sprint is pressed, you won’t sprint, making this option incompatible with those games*. *This Auto Run option is for games where you can sprint at wider angles, backwards, or even in all directions*.

***

![](/files/acpuQGbayXB8iMcAGxKQ)![](/files/jlIa80FdJoe2aZ3YSP38) <mark style="color:blue;">**Move - Spams Sprint**</mark>

→ While your Move Analog Stick is tilted in **any direction**, your Sprint button is automatically and rapidly pressed and released. *This provides immediate Auto Run in theory, but many games use a sprint dead zone that nullifies this immediacy. This Auto Run option is **specifically for games where repeatedly pressing Sprint can increase your movement speed**, and it supports games that allow spamming sprint at wider angles, backwards, or even in all directions*.

***

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Exit Auto Run Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle</strong></h4>

<figure><img src="/files/ank1gvHIbFARNV7T8bdY" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Config Menu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle Again</strong></h4>
{% endstep %}
{% endstepper %}

***

## Auto Run Delay

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

If sprinting cancels your reloads, check whether your game includes a setting to turn it off. If it doesn't, you can add an activation delay from **0-10 seconds** in [**Adjustables**](https://guide.strikepack.com/dominator_eliminator_newexperience/strikepack-eliminator-for-ps4/pages/2wY2OJgyBLrUHKONPxMk#id-5.-auto-run-delay). This delay applies whenever you <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">press your **Reload** button, preventing **Auto Run** from activating so your weapon has time to finish reloading.

The exact time needed depends on the weapon, but a setting of **3 seconds** usually works for most.

**NOTE:** A side effect of this is that most games map **Respawn** to the same button, meaning the delay also applies after respawning.

## Next

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

[**Aim M.O.D.s**](/dominator_eliminator_newexperience/strikepack-dominator-for-xbox/menu-aim-mods.md)


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