# Menu: Paddle Button M.O.D.s

**New Experience** - Firmware v3 Guide

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<figure><img src="/files/Y6vTjGGtcIzJ4iINqpEn" alt=""><figcaption></figcaption></figure>

<h2 align="center">Menu: Paddle Button M.O.D.s</h2>

<p align="center"><img src="/files/REjEzsjqXBf9R5qzWsSf" alt=""><img src="/files/BWfRZid1tO7W26iSDDNx" alt=""></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00114</mark>
>
> ***
>
> <mark style="color:$info;">PlayStation®4 / Switch™</mark>

**Paddle Button M.O.D.s Category** is where you assign M.O.D.s to either of the **4 Action Buttons**. If you're looking for more than standard mapping functionality, this lets you experiment with M.O.D.s without affecting the standard buttons on your controller.

<figure><img src="/files/oVdpZAiGLoQSgdEorz4V" alt=""><figcaption></figcaption></figure>

{% hint style="info" icon="gamepad-modern" %}
**NOTE:** Paddle Buttons is a universal term for STRIKEPACK™ Dominator Paddles and STRIKEPACK™ Eliminator Action Buttons.
{% endhint %}

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Config Menu</strong></h3>

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/ULJpHnVPmvm0MgFEItXA" alt="" data-size="line"> <strong>Touch +</strong> <img src="/files/cE6cKNU7EnPROV7DuPTY" alt="" data-size="line"> <strong>Options </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<figure><img src="/files/D03sQwAJ4pmmXAp93ke3" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Go to Paddle Button M.O.D.s</strong></h3>

<p align="center"><img src="/files/REjEzsjqXBf9R5qzWsSf" alt=""><img src="/files/BWfRZid1tO7W26iSDDNx" alt=""></p>

<h4 align="center"><mark style="color:$info;"><strong>Select Category:</strong></mark> <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> <strong>R1 </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> <strong>L1</strong></h4>

<figure><img src="/files/SZTTahPxlbUhfnzNA5Ui" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:$info;"><strong>3 Dim Flashing LEDs</strong></mark></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Enter Paddle Button M.O.D.s Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="" data-size="line"> <strong>Cross Once</strong></h4>

<figure><img src="/files/DillgYbXDEXzcpG0HsjW" alt=""><figcaption></figcaption></figure>

<h4 align="center"><strong>Paddle Button M.O.D.s Submenu:</strong></h4>

<p align="center"><img src="/files/T6yvCWGiAajLJp2LxyP6" alt=""><img src="/files/ETt0IVKSqxaD78yBIPlc" alt=""></p>

<figure><img src="/files/ioeRUzg99bxZe8DVZNiR" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:blue;"><strong>Left Side Stops</strong></mark><strong> </strong><mark style="color:$info;"><strong>→</strong></mark><strong> </strong><mark style="color:blue;"><strong>Right Side Flashes</strong></mark></p>

<p align="center"><mark style="color:blue;"><strong>Right LEDs</strong></mark><strong> </strong><mark style="color:$info;"><strong>→ Selected Action Button</strong></mark></p>

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Select Action Button</strong></h3>

By default, all **Action Buttons** are set to the **Mapped Buttons** option (Mapping Functionality).

<h4 align="center"><mark style="color:$info;"><strong>Select Action Button:</strong></mark> <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> <strong>R1 </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> <strong>L1</strong></h4>

<figure><img src="/files/ioeRUzg99bxZe8DVZNiR" alt=""><figcaption></figcaption></figure>

| Select Action Button                                                                                                                                            |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="/files/T6yvCWGiAajLJp2LxyP6" alt="" data-size="original"><img src="/files/ETt0IVKSqxaD78yBIPlc" alt=""></p><p><strong>Action Button 1</strong></p> |
| <p><img src="/files/T6yvCWGiAajLJp2LxyP6" alt=""><img src="/files/rMVabAxNuzL7SRK4PDPc" alt=""></p><p><strong>Action Button 2</strong></p>                      |
| <p><img src="/files/T6yvCWGiAajLJp2LxyP6" alt="" data-size="original"><img src="/files/JHNps1T64q6NYwV9dF7Z" alt=""></p><p><strong>Action Button 3</strong></p> |
| <p><img src="/files/T6yvCWGiAajLJp2LxyP6" alt="" data-size="original"><img src="/files/H9asse3Tijsg5XmeWbVI" alt=""></p><p><strong>Action Button 4</strong></p> |

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Enter M.O.D. Selector Submenu</strong></h3>

Once you've selected the desired **Action Button**, enter its **M.O.D. Selector Submenu**:

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/Wjc1BuBQQJ8DPyNQrpKl" alt="" data-size="line"> <strong>Cross</strong></h4>

<figure><img src="/files/ZpVPvvqqv27Z7Jx5ZSNb" alt=""><figcaption></figcaption></figure>

When your controller starts fast rumbling, you can <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> select <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> the M.O.D. option that you want, and then exit with <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> **Circle** when you're done.

<h4 align="center"><mark style="color:$info;"><strong>Select Option:</strong></mark> <img src="/files/YsbAm0kYdh11AhfPaWqB" alt="" data-size="line"> <strong>R1 </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/Z5oBDm8sNtQG6KuY2Lu0" alt="" data-size="line"> <strong>L1</strong></h4>

***

![](/files/SjODHXgJDppHmlKypbUo)  **Mapped Buttons** (*Default*)

→ Mapped Buttons is the default mapping functionality. Up to 4 controller buttons can be mapped per Paddle in [**Mapping Mode**](/dominator_eliminator_newexperience/strikepack-eliminator-for-ps4/mapping-mode.md).

***

![](/files/d4LC7lerJpXRod4awgUd)  **Recorded Macro**

→ **Activator for a Macro.** You can store **1 Macro per Paddle**, so a total of **2 Macros**. *Useful for almost anything you can think of, create your own M.O.D.s. There are some limits; there is finite space, it can only record triggers as fully pressed, and it can only record analog sticks in a simplified 8-way directional form*. [**See Macro Editor here**](/dominator_eliminator_newexperience/strikepack-eliminator-for-ps4/macro-editor.md).

***

![](/files/IzbK2igP7wyBdMAXSL7D)  **TURBO Mapped Buttons ADJ**

→ TURBO variant of Mapped Buttons. <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**Holding**</mark> the **Paddle** repeatedly presses up to 4 mapped buttons. Uses **TURBO M.O.D.s Delay Adjustable** for timing. *Useful for creating Turbo Crouch, Turbo Fire, Turbo Jump, Turbo Melee, etc.*

***

![](/files/wEqFHkB3s8FjRo4BllFF)  **Spring Mapped Buttons**

→ Springy variant of Mapped Buttons. <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**Holding**</mark> the **Paddle** presses up to 4 mapped buttons. **Releasing** the **Paddle** presses the mapped button/s again. *Useful for creating Spring Crouch, Spring Menu, Spring Weapon Switch, etc.*

***

![](/files/CdlR5QFAVWwh1hDOvEWN)  **Alt Mapped Buttons**

→ Alternate variant of Mapped Buttons. When up to 4 buttons are mapped, it **BLOCKS** the original controller button/s. *Useful in preventing accidental presses, especially in accessibility cases, and buttons that are easy to press like stick buttons.*

***

![](/files/3sDQuFKO12T2GLywa5iU)  **TURBO Modifier ADJ**

→ While <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**holding**</mark> the **Paddle**, **any controller buttons** you <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**hold**</mark> are repeatedly pressed. Uses **TURBO M.O.D.s Delay Adjustable** for timing. *Useful in games where you need to suddenly turbo a contextual button to lift an object obstructing your path, etc.*

***

![](/files/k8cOp3MHH90MbTPLPSgq)  **TURBO Assign ADJ**

→ First, while <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**holding**</mark> the **Paddle**, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**tap** almost any controller button (*trigger, bumper, face button, stick button, D-Pad direction*) to assign it as turbo. Now, **release** the **Paddle**. <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**Holding**</mark> this **controller button** will now result in it being repeatedly pressed. It'll remain a TURBO button until you either repeat the original action to unassign it, or [**restart**](/dominator_eliminator_newexperience/strikepack-eliminator-for-ps4/restart-strikepack.md) the STRIKEPACK™. Uses **TURBO M.O.D.s Delay Adjustable** for timing. *Useful for players that want that old school turbo controller feel, etc.*

***

![](/files/K0TDU5Iio96lxVXcIEpo)  **Alt Activator**

→ Turns the **Paddle** into a dedicated **Controller Shortcut Activator** and restores the View button to its normal function. *Useful if the View button fulfilling this role bothers you, feels delayed, etc.*

***

![](/files/LlKBz1m4YMlOj1SfhbP2)  **Toggle M.O.D.s**

→ <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**Tap** the **Paddle** to toggle between **BLOCK M.O.Ds** & **Weapon Slot 1**. If you don't want the Strikepack to lose track of your in-game weapon, **be on your Primary Weapon when pressing this Paddle**. *Useful for temporarily preventing M.O.D.s because they negatively affect vehicles, etc.*

***

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Exit M.O.D. Selector Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle Once</strong></h4>

<figure><img src="/files/ank1gvHIbFARNV7T8bdY" alt=""><figcaption></figcaption></figure>

You can either assign M.O.D.s to the other Action Buttons, or you can exit the Submenu & Config Menu now:

{% endstep %}

{% step %}

<h3 align="center"><strong>Exit Paddle Button M.O.D.s Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle</strong></h4>
{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Config Menu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap</strong> <img src="/files/rBAxbrkp6FqQ0TG9bjxx" alt="" data-size="line"> <strong>Circle Again</strong></h4>
{% endstep %}
{% endstepper %}

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

## Next

<figure><img src="/files/sQQZooj8AygwZy1mEfqT" alt=""><figcaption></figcaption></figure>

[**Global M.O.D.s**](/dominator_eliminator_newexperience/strikepack-eliminator-for-ps4/menu-global-mods.md)


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