# Hybrid Swap

**New Experience** - Firmware 3.0 Guide

<div align="left"><figure><picture><source srcset="/files/KMLHC7VxHkSD3JV84GMk" media="(prefers-color-scheme: dark)"><img src="/files/VIB6xyHOuqTFRVg5JCq4" alt="" width="188"></picture><figcaption></figcaption></figure></div>

<figure><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt=""><figcaption></figcaption></figure>

<h2 align="center">Hybrid Swap</h2>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00136 (Universal) / CM00119 / CM00034</mark>
>
> ***
>
> <mark style="color:$info;">Xbox Series X|S® / Xbox One® / PC / Switch™</mark>

**Hybrid Swap** manages **8 Weapon Slots**, each able to hold their own Fire Mode M.O.D. & Recoil Assist settings. Slots 1-2 auto-track your Switch Weapon button presses for your primary & secondary weapons, while Slots 3-8 must be swapped to manually. This lets you have up to 8 weapons optimized on your STRIKEPACK™-enabled controller at any given time.

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Switch Weapon Button Tracking</strong></h3>

**Slots 1 & 2 are special—they sync with games that switch between 2 weapons with a single button press** (for example, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**press&#x20;**<mark style="color:yellow;">**Y**</mark> to toggle between your primary & secondary weapon). Slot 1 is for your primary, and Slot 2 is for your secondary.

STRIKEPACK™ tracks the button you’ve set in the **Switch Weapon Button Setting** (default: <mark style="color:yellow;">**Y**</mark>) and swaps between Slot 1 & 2 each time you <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">press it.

{% hint style="warning" icon="triangle-exclamation" %}
If this tracking doesn’t work well for your game, you can disable this feature by setting the Switch Weapon Button Setting to N/A (None).
{% endhint %}

Switch Weapon Button Tracking needs to be initially synced with your game and may sometimes lose sync—such as when respawning after dying on your secondary, during loading screens or menus, or when you <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">press <mark style="color:yellow;">**Y**</mark> in other contexts. To resync, switch to your in-game primary weapon, then while <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**holding**</mark> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View (Activator)**, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**tap&#x20;**<mark style="color:yellow;">**Y**</mark>:

<h4 align="center">Switch to your Primary Weapon...</h4>

<h4 align="center"><strong>...then</strong> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> <strong>View + </strong><mark style="color:yellow;"><strong>Y</strong></mark><strong> to Resync</strong></h4>

<figure><img src="/files/WSj6Q8WwYu3WOiYNm5dS" alt=""><figcaption></figcaption></figure>

This syncs STRIKEPACK™ to your **Switch Weapon** button presses, auto-swapping between <mark style="color:yellow;">**Slot 1 (Primary)**</mark> & <mark style="color:red;">**Slot 2 (Secondary)**</mark>:

<figure><img src="/files/lDcxUEpdIaZOZ7vQ1Jup" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Manual Swap</strong></h3>

<p align="center">You can manually swap to 1 of 8 Slots as shown:</p>

<figure><img src="/files/z6NVdEtHhNROF7wpG2mX" alt=""><figcaption></figcaption></figure>

<p align="center">STRIKEPACK™ Eliminator for Xbox®: 8 LEDs + <mark style="color:red;"><strong>RGB</strong></mark> show the current Slot.</p>

While <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**holding**</mark> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View (Activator)**, swap between Slots 1-4 using the **Face Buttons**.

While <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**holding**</mark> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View (Activator) +** <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="" data-size="line"> **LT&#x20;**<mark style="color:$danger;">**together**</mark>, swap between Slots 5-8 using the **Face Buttons**.

| <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View +&#x20;**<mark style="color:yellow;">**Y**</mark>**: Slot 1&#x20;**<mark style="color:yellow;">**(Pri)**</mark> <mark style="color:yellow;"></mark><mark style="color:yellow;">\[RGB Static]</mark> |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View +&#x20;**<mark style="color:red;">**B**</mark>**: Slot 2&#x20;**<mark style="color:red;">**(Sec)**</mark> <mark style="color:red;"></mark><mark style="color:red;">\[RGB Static]</mark>             |
| <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View +&#x20;**<mark style="color:green;">**A**</mark>**: Slot 3** <mark style="color:green;">\[RGB Static]</mark>                                                                                        |
| <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View +&#x20;**<mark style="color:blue;">**X**</mark>**: Slot 4** <mark style="color:blue;">\[RGB Static]</mark>                                                                                          |
| <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View +** <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="" data-size="line"> **LT +&#x20;**<mark style="color:yellow;">**Y**</mark>**: Slot 5** <mark style="color:yellow;">\[RGB Pulse]</mark>              |
| <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View +** <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="" data-size="line"> **LT +&#x20;**<mark style="color:red;">**B**</mark>**: Slot 6** <mark style="color:red;">\[RGB Pulse]</mark>                    |
| <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View +** <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="" data-size="line"> **LT +&#x20;**<mark style="color:green;">**A**</mark>**: Slot 7** <mark style="color:green;">\[RGB Pulse]</mark>                |
| <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> **View +** <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="" data-size="line"> **LT +&#x20;**<mark style="color:blue;">**X**</mark>**: Slot 8** <mark style="color:blue;">\[RGB Pulse]</mark>                  |

{% hint style="warning" %}
If your game involves varied gameplay—such as using vehicles—it can be helpful to dedicate one of **Slots 3-8** to **BLOCK M.O.D.s** via the [**Fire Mode Selector**](/dominator_eliminator_newexperience/strikepack-eliminator-for-xbox/fire-modes.md).
{% endhint %}
{% endstep %}
{% endstepper %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

## Next

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

[**Fire Mode Selector**](/dominator_eliminator_newexperience/strikepack-eliminator-for-xbox/fire-modes.md)


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