# Mapping Mode

**New Experience** - Firmware v3 Guide

<div align="left"><figure><picture><source srcset="/files/KMLHC7VxHkSD3JV84GMk" media="(prefers-color-scheme: dark)"><img src="/files/VIB6xyHOuqTFRVg5JCq4" alt="" width="188"></picture><figcaption></figcaption></figure></div>

{% hint style="success" icon="gamepad-modern" %}
**NOTE:** Paddle Buttons is a universal term for STRIKEPACK™ Dominator Paddles and STRIKEPACK™ Eliminator Action Buttons.
{% endhint %}

<figure><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt=""><figcaption></figcaption></figure>

<h2 align="center">Mapping Mode</h2>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00136 (Universal) / CM00119 / CM00034</mark>
>
> ***
>
> <mark style="color:$info;">Xbox Series X|S® / Xbox One® / PC / Switch™</mark>

As of the Firmware v3, **Action Button Mapping** for STRIKEPACK™ Eliminator for Xbox® has been reworked to be similar to newer products like STRIKEPACK HORIZON™. Direct Mapping has been replaced with a dedicated **Mapping Mode** that helps to prevent accidental remapping. This dedicated mode is entered exclusively through the **top-left-hand unlabeled button**:

<figure><img src="/files/LFqhorXLryUDOZwtyK33" alt=""><figcaption></figcaption></figure>

***

The other 3 unlabeled buttons have been repurposed:

{% hint style="success" icon="brightness" %}
**NOTE 1:** The lower unlabeled buttons on the STRIKEPACK™ Eliminator for Xbox® now cycle through the brightness of its built-in <mark style="color:red;">**R**</mark><mark style="color:green;">**G**</mark><mark style="color:blue;">**B**</mark> indicator, used in <mark style="color:green;">**New Experience M.O.D Mode**</mark>.
{% endhint %}

{% hint style="danger" icon="power-off" %}
**NOTE 2:** The top-right-hand unlabeled button is now a [**Restart**](/dominator_eliminator_newexperience/strikepack-eliminator-for-xbox/restart-strikepack.md) button.
{% endhint %}

***

Unlike Horizon (which can have near unlimited configurations), Action Button mappings here are a single configuration shared between **Tournament Mode** & <mark style="color:green;">**New Experience M.O.D. Mode**</mark>, just as they were before. Since different games often use different control schemes, you may want to remap the Action Buttons when switching games.

Check out the quick demonstration of Mapping Mode below, or follow the steps on this page for more detailed instructions:

<figure><img src="/files/C91dypi6XQkqZhuMejpv" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Mapping Mode</strong></h3>

You can enter **Mapping Mode** from **Tournament Mode** or <mark style="color:green;">**New Experience M.O.D. Mode**</mark>; it doesn't matter because it's the same mapping across both.&#x20;

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark><strong> Mapping Mode Button </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<figure><img src="/files/vr5l35znqpfkI9HIkTRA" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/6iElG1dweR7ipFvomBkU" alt=""><figcaption></figcaption></figure>

To enter the **Mapping Mode**, <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**hold**</mark> the **Mapping Mode** button (top-left-hand unlabeled button) for <mark style="color:$danger;">**300ms+**</mark>.

<p align="center">While in Mapping Mode, all <strong>8 LEDs</strong> light up dimly.</p>

<figure><img src="/files/p4SAjGHij84hIw71hDr0" alt=""><figcaption></figcaption></figure>

<p align="center">When exiting Mapping Mode, all <strong>8 LEDs</strong> blink brightly.</p>

**NOTE:** To exit Mapping Mode at any point, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**tap** either one of the top unlabeled buttons.

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Map to an Action Button</strong></h3>

When in **Mapping Mode**, while <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**holding**</mark> the desired **Controller Button**, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**tap** the desired **Action Button** to map to it. The right-hand <mark style="color:green;">**4 Green LEDs**</mark> will blink brightly to confirm the button has been successfully mapped.

<figure><img src="/files/XPQiQ6XYqKkxBTGWcApR" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/cGZRkpo0jBgHTFR7uoII" alt=""><figcaption></figcaption></figure>

{% hint style="danger" icon="gamepad-modern" %}
**NOTE:** You can <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**hold**</mark> multiple **Controller Buttons** simultaneously to be mapped to a single Action Button, but be aware that this is incompatible with Paddle Button M.O.D.s that use the Action Button mapping. See the example of 2 buttons being mapped below:

<p align="center"><img src="/files/eC1MEfPrDGH8uRwMiSIR" alt="" data-size="original"></p>
{% endhint %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Clear an Action Button</strong></h3>

When in **Mapping Mode**, to **clear** the desired **Action Button** of any button mappings, make sure you are *not* touching any buttons, then <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**tap** the **Action Button**. The left-hand **4 White LEDs** will blink brightly to confirm the Action Button has been successfully cleared.

<figure><img src="/files/STRHevivbR3coq4OLl3c" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/y4dJ8GJ5BUd0F8QH3Prz" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>
{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Mapping Mode</strong></h3>

To save & exit Mapping Mode, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**press & release** either one of the top unlabeled buttons. All **8 LEDs** will blink brightly as you're exiting Mapping Mode.

<h4 align="center"><mark style="color:$info;"><strong>Save &#x26; Exit:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap Mapping Mode Button</strong></h4>

<figure><img src="/files/0hIIcNfwX2zeD8recb8h" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/rLz5dJYtHrsI1DxkrXGx" alt=""><figcaption></figcaption></figure>
{% endstep %}
{% endstepper %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

## Next

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

Now that you've mapped your Action Buttons, most pages past this point cover optional M.O.D. (Macro On Demand) use. Next, we'll show you how to navigate the Config Menu, so you can start using M.O.D.s:

[**Menu: Category Navigation**](/dominator_eliminator_newexperience/strikepack-eliminator-for-xbox/menu-category-navigation.md)

{% hint style="danger" icon="forward" %}
If you're *not* a M.O.D. user (only interested in Tournament Mode), [**skip the M.O.D. pages here**](/dominator_eliminator_newexperience/strikepack-eliminator-for-xbox/memory-clear.md).
{% endhint %}


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