# Menu: Adjustables

**New Experience** - Firmware 3.0 Guide

<div align="left"><figure><picture><source srcset="/files/KMLHC7VxHkSD3JV84GMk" media="(prefers-color-scheme: dark)"><img src="/files/VIB6xyHOuqTFRVg5JCq4" alt="" width="188"></picture><figcaption></figcaption></figure></div>

<figure><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt=""><figcaption></figcaption></figure>

<h2 align="center">Menu: Adjustables</h2>

<p align="center"><img src="/files/o0Lt0Bg9eOg5HGq3Ar3m" alt=""></p>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00133 (Universal) / CM00118 / CM00040 / CM00023 / CM00030</mark>
>
> ***
>
> <mark style="color:$info;">Xbox Series X|S® / Xbox One® / PC / Switch™</mark>

**Adjustables Category** is where you adjust most M.O.D.s.

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Config Menu</strong></h3>

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> <strong>View +</strong> <img src="/files/JxAT4h3o8MUhtW60jTHO" alt="" data-size="line"> <strong>Menu </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<figure><img src="/files/7N2Zlful2qtGmWLWB8wZ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Go to Adjustables</strong></h3>

<p align="center"><img src="/files/o0Lt0Bg9eOg5HGq3Ar3m" alt=""></p>

<h4 align="center"><mark style="color:$info;"><strong>Select Category:</strong></mark> <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <strong>RB </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> <strong>LB</strong></h4>

<figure><img src="/files/3OG88B8XySur9fe8O9z3" alt=""><figcaption></figcaption></figure>

<p align="center"><strong>4 Bright White Flashing LEDs</strong></p>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Enter Adjustables Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:green;"><strong>A</strong></mark><strong> Once</strong></h4>

<figure><img src="/files/GVw33geqJnLmogP88QZm" alt=""><figcaption></figcaption></figure>

<h4 align="center"><mark style="color:green;"><strong>Adjustables Submenu:</strong></mark></h4>

<p align="center"><img src="/files/gWxx1O5Mapxm6IHD4bqN" alt=""></p>

<figure><img src="/files/kog8rCz2SR9dC1uvuRO2" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:$info;"><strong>Left Side Stops →</strong></mark><strong> </strong><mark style="color:green;"><strong>Right Side Flashes</strong></mark></p>

<p align="center"><mark style="color:green;"><strong>Green LEDs</strong></mark><strong> </strong><mark style="color:$info;"><strong>→ Selected Adjustable</strong></mark></p>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Select Adjustable</strong></h3>

**There are 8 Adjustable settings**. Each setting has a different number of adjustment steps, so check out the example below, then refer to each section:

| <p><strong>1. </strong><mark style="color:$info;"><strong>Select Adjustable:</strong></mark> <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <strong>RB </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> <strong>LB</strong></p><p></p><p><img src="/files/kog8rCz2SR9dC1uvuRO2" alt="" data-size="original"></p>                                                          |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><strong>2. </strong><mark style="color:$info;"><strong>Enter Adjustment Submenu:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:green;"><strong>A</strong></mark></p><p></p><p><img src="/files/GVw33geqJnLmogP88QZm" alt="" data-size="original"></p>                                                                                                                                       |
| <p><strong>3. </strong><mark style="color:$info;"><strong>Increase /</strong></mark><strong> </strong><mark style="color:$info;"><strong>Decrease Value:</strong></mark> <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <strong>RB </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> <strong>LB</strong></p><p></p><h4><img src="/files/jscWP2nHDV8UeGMJXaDl" alt=""></h4> |
| <p><strong>4. </strong><mark style="color:$info;"><strong>Test:</strong></mark> <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> <strong>Home</strong></p><p></p><h4><img src="/files/eopYYYG3MSp4xyHZbg3q" alt=""></h4>                                                                                                                                                                                                                                 |
| <p><strong>5.</strong> <mark style="color:$info;"><strong>Exit Adjustment Submenu:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:red;"><strong>B</strong></mark></p><p></p><p><img src="/files/08626c9GHavnNfkCk2PI" alt="" data-size="original"></p>                                                                                                                                          |

***

{% endstep %}

{% step %}

<h3 align="center"><mark style="color:green;"><strong>1. TURBO M.O.D.s Delay</strong></mark></h3>

<p align="center"><img src="/files/gWxx1O5Mapxm6IHD4bqN" alt=""></p>

→ **TURBO M.O.D.s Delay** <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> adjusts <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> the average delay between turbo presses <mark style="color:$info;">**(20-500ms, default: 80ms)**</mark> on all **TURBO ADJ** M.O.D.s. Some game engines may struggle with lower values. <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**Hold**</mark> the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home** button to test TURBO on your Fire button.

<figure><img src="/files/jscWP2nHDV8UeGMJXaDl" alt=""><figcaption><p><mark style="color:$info;"><strong>TURBO M.O.D.s Delay</strong></mark></p></figcaption></figure>

***

{% endstep %}

{% step %}

<h3 align="center"><mark style="color:green;"><strong>2. Aim Assist Intensity</strong></mark></h3>

<p align="center"><img src="/files/vaTSy52M9TgeEZAhVIKF" alt=""></p>

→ **Aim Assist Intensity** <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> adjusts <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> how intensely <mark style="color:$info;">**(1-50, default: 15)**</mark> the **Aim Assist ADJ** M.O.D. moves your aim analog stick. If set too low, it becomes less effective at staying inside the in-game aim assist bubble. If set too high, it can violently shake your screen. The default setting works well for most games, unless you're using a really low or very high sensitivity. <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**Hold**</mark> the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home** button to test Aim Assist M.O.D. on your Aim Stick.

<figure><img src="/files/CiB9gsjy9LCvR2shXMBW" alt=""><figcaption><p><mark style="color:$info;"><strong>Aim Assist Intensity</strong></mark></p></figcaption></figure>

***

{% endstep %}

{% step %}

<h3 align="center"><mark style="color:green;"><strong>3. Fire Adjust</strong></mark></h3>

<p align="center"><img src="/files/fng57fpnuORGLf162SnZ" alt=""></p>

→ **Fire Adjust** <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> adjusts <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> the average delay between shots <mark style="color:$info;">**(20-500ms, default: 80ms)**</mark> on **Auto Fire ADJ**, **Steady Fire ADJ**, and **Tap Burst ADJ**. Some game engines may struggle with lower values. <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**Hold**</mark> the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home** button to test Auto Fire on your Fire button.

<figure><img src="/files/jscWP2nHDV8UeGMJXaDl" alt=""><figcaption><p><mark style="color:$info;"><strong>Fire Adjust</strong></mark></p></figcaption></figure>

***

{% endstep %}

{% step %}

<h3 align="center"><mark style="color:green;"><strong>4. Quickscope &#x26; AHB Delay</strong></mark></h3>

<p align="center"><img src="/files/QAQcJ7YyvnNH18mLBMAp" alt=""></p>

→ **Quickscope & AHB Delay** <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> adjusts <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> the delay before firing for **Tap Quickscope ADJ**, and the delay before **Auto Hold Breath ADJ** activates <mark style="color:$info;">**(150-1550ms, default: 550ms)**</mark>. The default setting is enough time for most weapons to get into scope, but it may feel too delayed for some games & weapons. <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**Tap** the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home** button to test Tap Quickscope on your ADS & Fire buttons.

<figure><img src="/files/5q9ldQsfEudSVFNia8vz" alt=""><figcaption><p><mark style="color:$info;"><strong>Quickscope &#x26; AHB Delay</strong></mark></p></figcaption></figure>

***

{% endstep %}

{% step %}

<h3 align="center"><mark style="color:green;"><strong>5. Auto Run Delay</strong></mark></h3>

<p align="center"><img src="/files/po2bYc7ItYfcjKr1VyG6" alt=""></p>

→ **Auto Run Delay** <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> adjusts <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> the **Auto Run ADJ** activation delay <mark style="color:$info;">**(0-10 seconds, default: 0 seconds)**</mark> after you <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">press your **Reload** button. If there’s no in-game option to turn off sprint cancels reload, adding a delay can give your weapon chance to reload. <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**Tap** the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home** button to test the delay using Reload, Sprint, and Move controls.

<figure><img src="/files/oNsRmYxQcgMfVJf6b5sw" alt=""><figcaption><p><mark style="color:$info;"><strong>Auto Run Delay</strong></mark></p></figcaption></figure>

***

{% endstep %}

{% step %}

<h3 align="center"><mark style="color:green;"><strong>6. Burst Duration</strong></mark></h3>

<p align="center"><img src="/files/Bg7kkBPAzzeNjqjIPm5W" alt=""></p>

→ **Burst Duration** <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> adjusts <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> the duration of each burst <mark style="color:$info;">**(100-5000ms, default: 300ms)**</mark> on **Tap Burst ADJ**. The best setting is based on your preference and how fast your weapon fires. <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**Tap** the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home** button to test Tap Burst on your Fire button.

<figure><img src="/files/mePVVInJJRDxQuIIAeDs" alt=""><figcaption><p><mark style="color:$info;"><strong>Burst Duration</strong></mark></p></figcaption></figure>

***

{% endstep %}

{% step %}

<h3 align="center"><mark style="color:green;"><strong>7. Recoil Assist Activation</strong></mark></h3>

<p align="center"><img src="/files/ccc2JwyViKLMv1Jk3KlV" alt=""></p>

→ **Recoil Assist Activation** is <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> set <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> to <mark style="color:$info;">**ADS FIRE**</mark> by default, only activating if you're Aiming Down Sights (ADS) while firing, leaving hip fire unaffected. If this doesn’t suit your game, there is <mark style="color:$info;">**Any FIRE**</mark> which is useful for games **without** an Aim Down Sights, or games with recoil that it is identical between ADS & hip. If your game doesn't have recoil and you just want to disable Recoil Assist, there is <mark style="color:$info;">**Recoil Assist Disabled**</mark>. <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**Hold**</mark> the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home** button to test ADS FIRE or Any FIRE.

<figure><img src="/files/PLP7MURYM0142iFGLRDD" alt=""><figcaption></figcaption></figure>

***

{% endstep %}

{% step %}

<h3 align="center"><mark style="color:green;"><strong>8. Trigger Deadzone</strong></mark></h3>

<p align="center"><img src="/files/aJaIDCb854GtVFEdsuI1" alt=""></p>

→ **Trigger Deadzone** <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> adjusts <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> how far down you have to <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">press or <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;">**hold**</mark> your Trigger <mark style="color:$info;">**(0-50, default: 0)**</mark> before related M.O.D.s such as Recoil Assist can activate. The closer this is matched to your game's trigger deadzones, the better an experience you'll have. If the value is too low, Recoil Assist will activate too early; before your game starts firing. If the value is too high, it'll activate too late; after you start firing. To determine the ideal value: <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">T**ap** the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home** button to attempt a test fire. Increase <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <mark style="color:$info;">**+1**</mark> until a test successfully fires.

<figure><img src="/files/4uYiZ1qXbRIvW6r6nDjJ" alt=""><figcaption><p><mark style="color:$info;"><strong>Trigger Deadzone</strong></mark></p></figcaption></figure>

***

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Exit Adjustables Submenu</strong></h3>

You can tweak other Adjustables, or you can exit the Submenu & Config Menu now:

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:red;"><strong>B</strong></mark></h4>

<figure><img src="/files/08626c9GHavnNfkCk2PI" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Config Menu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:red;"><strong>B</strong></mark><strong> Again</strong></h4>
{% endstep %}
{% endstepper %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

## Next

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

[**Hybrid Swap**](/dominator_eliminator_newexperience/strikepack-eliminator-for-xbox/hybrid-swap.md)


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://guide.strikepack.com/dominator_eliminator_newexperience/strikepack-eliminator-for-xbox/menu-adjustables.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
