# Menu: Button Layout

**New Experience** - Firmware 3.0 Guide

<div align="left"><figure><picture><source srcset="/files/KMLHC7VxHkSD3JV84GMk" media="(prefers-color-scheme: dark)"><img src="/files/VIB6xyHOuqTFRVg5JCq4" alt="" width="188"></picture><figcaption></figcaption></figure></div>

<figure><img src="/files/Dp2YQmCWJBPZKQpmFMyh" alt=""><figcaption></figcaption></figure>

<h2 align="center">Menu: Button Layout</h2>

<figure><img src="/files/Bgioyv5GKvucT7yhGhp8" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

> <mark style="color:$info;">CM00136 (Universal) / CM00119 / CM00034</mark>
>
> ***
>
> <mark style="color:$info;">Xbox Series X|S® / Xbox One® / PC / Switch™</mark>

**Button Layout Category** is where you match the STRIKEPACK™ to your in-game Button Layout to make sure everything works correctly.

{% hint style="danger" icon="triangle-exclamation" %} <mark style="color:$danger;">**If it doesn't match**</mark><mark style="color:$danger;">,</mark> M.O.D.s will use the wrong buttons, STRIKEPACK™ Menus will have broken controls!
{% endhint %}

{% hint style="warning" icon="gamepad-modern" %}
Alternatively, you can <mark style="color:$warning;">**match each button**</mark> in [**Web M.O.D. Central Configuration**](https://web.modcentral.ca).
{% endhint %}

**NOTE:** This is **not** a remapping tool; for that, use in-game settings or the Xbox® Accessories app.

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% stepper %}
{% step %}

<h3 align="center"><strong>Enter Gameplay Session</strong></h3>

<p align="center"></p>

<p align="center">This Category is best set up while in-game.</p>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Enter Config Menu</strong></h3>

<h4 align="center"><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"> <strong>View +</strong> <img src="/files/JxAT4h3o8MUhtW60jTHO" alt="" data-size="line"> <strong>Menu </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<figure><img src="/files/7N2Zlful2qtGmWLWB8wZ" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Button Layout</strong></h3>

<figure><img src="/files/Bgioyv5GKvucT7yhGhp8" alt=""><figcaption></figcaption></figure>

<p align="center">Config Menu always starts on this Category.</p>

<p align="center">If you've selected another, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>tap</strong> <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> <strong>LB</strong> until you return.</p>

<figure><img src="/files/EqBs3Z0RA3UFEEKUAG8o" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:$info;"><strong>1 Dim White Flashing LED</strong></mark></p>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Enter Button Layout Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:green;"><strong>A</strong></mark><strong> Once</strong></h4>

<figure><img src="/files/GVw33geqJnLmogP88QZm" alt=""><figcaption></figcaption></figure>

<h4 align="center"><mark style="color:green;"><strong>Button Layout Submenu:</strong></mark></h4>

<p align="center"><img src="/files/VkViV6no75D8wYaImzgj" alt="" data-size="original"></p>

<figure><img src="/files/12MZLF8OSI7vcw9X2Ngf" alt=""><figcaption></figcaption></figure>

<p align="center"><mark style="color:$info;"><strong>Left Side Stops →</strong></mark><strong> </strong><mark style="color:green;"><strong>Right Side Flashes</strong></mark></p>

<p align="center"><mark style="color:green;"><strong>Green LEDs</strong></mark><strong> </strong><mark style="color:$info;"><strong>→ Selected Button Setting</strong></mark></p>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><mark style="color:$primary;"><strong>Match 10 Button Settings</strong></mark></h3>

By default, the **10 Button Settings** are <mark style="color:$warning;">**matched**</mark> to the following buttons:

| LEDs                                                                | Action → Default                                                                                 |
| ------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------ |
| <img src="/files/VkViV6no75D8wYaImzgj" alt="" data-size="original"> | <mark style="color:$info;">**ADS →**</mark>**&#x20;LT**                                          |
| ![](/files/5ZjT1COZ2n67UmcgEbcg)                                    | <mark style="color:$info;">**Fire →**</mark>**&#x20;RT**                                         |
| ![](/files/GqRcvJghN4I18AqlBMTd)                                    | <mark style="color:$info;">**Jump →**</mark>**&#x20;**<mark style="color:green;">**A**</mark>    |
| ![](/files/VeXMGUhpDB8lRzJ5Baib)                                    | <mark style="color:$info;">**Crouch →**</mark>**&#x20;**<mark style="color:red;">**B**</mark>    |
| ![](/files/AnXyjbWK8SATBlKZs2vf)                                    | <mark style="color:$info;">**Reload →**</mark>**&#x20;**<mark style="color:blue;">**X**</mark>   |
| ![](/files/oUBT1PkdCJHi5pSKFzxm)                                    | <mark style="color:$info;">**Melee →**</mark>**&#x20;RS**                                        |
| ![](/files/mUlOFwmHvsK9GofT8YNy)                                    | <mark style="color:$info;">**Switch →**</mark>**&#x20;**<mark style="color:yellow;">**Y**</mark> |
| ![](/files/qjgAys0jcZzyHs0iPmqj)                                    | <mark style="color:$info;">**Ping →**</mark>**&#x20;RB**                                         |
| ![](/files/20jXZDiOprKf37zSlcWS)                                    | <mark style="color:$info;">**Sprint →**</mark>**&#x20;LS**                                       |
| ![](/files/Ens2Z5l4wBiDuvk5yA9K)                                    | <mark style="color:$info;">**Breath →**</mark>**&#x20;LS**                                       |

If any of these **10 Button Settings** *do not* match your in-game controls, M.O.D.s will activate the wrong actions—or may appear to do nothing. Follow the steps below to make changes:

| Steps 1-5                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                           |
| --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <h4><strong>1. </strong><mark style="color:$info;"><strong>Select Button Setting:</strong></mark> <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <strong>RB </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> <strong>LB</strong></h4><p>Refer to the LEDs in the list above for navigation.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                       |
| <h4><strong>2.</strong> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:green;"><strong>A</strong></mark><strong> Once</strong></h4><p>This enters the <mark style="color:green;"><strong>Button Selector Submenu</strong></mark>, indicated by <mark style="color:$info;"><strong>Fast Rumbles /</strong></mark><strong> </strong><mark style="color:green;"><strong>Fast Green LEDs</strong></mark>.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                   |
| <h4><strong>3.</strong> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap YOUR In-Game Button</strong></h4><p>This confirms the button you use for this action, <mark style="color:$warning;"><strong>matching</strong></mark> the <strong>Button Setting</strong> to your controls <i class="fa-check">:check:</i> and returning you to the <mark style="color:green;"><strong>Button Layout Submenu</strong></mark>.</p>                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |
| <h4>4<strong>. </strong><mark style="color:$info;"><strong>Test:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Press or</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> <strong>Home</strong></h4><div data-gb-custom-block data-tag="hint" data-style="success" data-icon="gamepad-modern" class="hint hint-success"><p><strong>Example 1:</strong> If the <strong>Crouch Button Setting</strong> is selected, the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> <strong>Home </strong><mark style="color:$info;"><strong>(Xbox®)</strong></mark> button should make your character crouch, verifying the <strong>Button Setting</strong> <mark style="color:$warning;"><strong>matches</strong></mark> the button you use for this action <i class="fa-check">:check:</i>.</p></div> |
| <h4><strong>5. </strong><mark style="color:$warning;"><strong>See Example 2 Below:</strong></mark></h4><div data-gb-custom-block data-tag="hint" data-style="warning" data-icon="gamepad-modern" class="hint hint-warning"><p><strong>Example 2:</strong> If your game uses <strong>LB/RB Bumpers (Flipped)</strong> for <strong>ADS</strong> & <strong>Fire</strong> instead of <strong>LT/RT Triggers</strong>, you must <mark style="color:$warning;"><strong>match</strong></mark> both the <strong>ADS</strong> & <strong>Fire Button Settings</strong> accordingly:</p></div>                                                                                                                                                                                                                                                                                                                                                                                                                 |

<p align="center"><mark style="color:$warning;"><strong>Example 2:</strong></mark><strong> </strong><mark style="color:$info;"><strong>ADS &#x26; Fire Button Settings</strong></mark><strong> </strong><mark style="color:$warning;"><strong>→</strong></mark><strong> </strong><mark style="color:$info;"><strong>Bumpers</strong></mark></p>

<figure><img src="/files/W4rSJ8YwOx8aV150XFhv" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Button Layout Check</strong></h3>

It's good practice to <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> go through <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> testing each of **10 Button Settings** with the <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home&#x20;**<mark style="color:$info;">**(Xbox®)**</mark> button to check they activate the corresponding in-game actions, especially when switching to a different game:

<figure><img src="/files/1wTXRmAkPbxZ7YDCStpI" alt=""><figcaption></figcaption></figure>

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Set N/A (None)</strong></h3>

In certain cases, when a **Button Setting** is for an action that *does not exist* or is *handled very differently* by your game, you'll need to set it to **N/A** (None) to prevent issues with M.O.D.s.

#### **Examples:**

| Action → Set N/A (None)                                                                                                                                                                                                                      |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <img src="/files/VkViV6no75D8wYaImzgj" alt="" data-size="original"> <mark style="color:$info;">**ADS →**</mark> N/A if your <mark style="color:$primary;">g</mark>ame doesn't have Aim Down Sights (Zoom, Scope, etc).                       |
| ![](/files/mUlOFwmHvsK9GofT8YNy) <mark style="color:$info;">**Switch →**</mark> N/A to disable Strikepack's auto-swap of its first 2 Slots, as it's incompatible with how certain games switch weapons, e.g. weapon wheel, multiple buttons. |
| <img src="/files/qjgAys0jcZzyHs0iPmqj" alt="" data-size="original"> <mark style="color:$info;">**Ping →**</mark> N/A if your game doesn't have Ping (Mark, Spot, etc). See <mark style="color:$danger;">**Example 3**</mark> below:          |

<h4 align="center"><mark style="color:$info;"><strong>Select Setting:</strong></mark> <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> <strong>RB </strong><mark style="color:$info;"><strong>/</strong></mark> <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> <strong>LB</strong></h4>

<h4 align="center"><mark style="color:$info;"><strong>N/A:</strong></mark> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/JxAT4h3o8MUhtW60jTHO" alt="" data-size="line"> <strong>Menu </strong><mark style="color:$danger;"><strong>300ms+</strong></mark></h4>

<p align="center"><mark style="color:$danger;"><strong>Example 3:</strong></mark><strong> </strong><mark style="color:$info;"><strong>Ping Button Setting</strong></mark><strong> </strong><mark style="color:$danger;"><strong>→</strong></mark><strong> </strong><mark style="color:$info;"><strong>N/A (None)</strong></mark></p>

<div align="center"><figure><img src="/files/Z9sv2E1SsL30f9F4Z3mr" alt=""><figcaption></figcaption></figure></div>

<h4 align="center"><mark style="color:$info;"><strong>Test:</strong></mark> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Press or</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><mark style="color:$danger;"><strong>Hold</strong></mark> <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> <strong>Home</strong></h4>

{% hint style="success" icon="check" %} <img src="/files/S62hVIAQ7xHSFUFPYR6S" alt="" data-size="line"> **Home** should press nothing in-game, confirming the **Button Setting** is now set to **N/A** <i class="fa-ban">:ban:</i>.
{% endhint %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Exit Button Layout Submenu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:red;"><strong>B</strong></mark></h4>

<figure><img src="/files/08626c9GHavnNfkCk2PI" alt=""><figcaption></figcaption></figure>

{% endstep %}

{% step %}

<h3 align="center"><strong>Save &#x26; Exit Config Menu</strong></h3>

<h4 align="center"><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><strong>Tap </strong><mark style="color:red;"><strong>B</strong></mark><strong> Again</strong></h4>
{% endstep %}
{% endstepper %}

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

## Next

<figure><img src="/files/8WpTrC8AXmmcjL03Z9Zz" alt=""><figcaption></figcaption></figure>

Now that you've matched the STRIKEPACK™ to your in-game Button Layout, M.O.D.s will use the correct buttons and STRIKEPACK™ Menus will work properly. Revisit this Category when switching to a game with a different layout.

[**Stick Layout**](/dominator_eliminator_newexperience/strikepack-eliminator-for-xbox/menu-stick-layout.md)


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