> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon-es/manuals/gamepack/fighterdirection.md).

# Dirección del luchador

**Antes** de usar **Combos de luchador**, tú **DEBE** recuerda <img src="/files/d476232bbf71cfe68ea9516208b5eba4f959556f" alt="" data-size="line">**PULSAR** <img src="/files/23120af2522e97a49e81dfd14fd88f6b1d4d6f9a" alt="" data-size="original">**BOTÓN DEL STICK DERECHO** cada vez que cambies al lado derecho de la pantalla, entonces <img src="/files/d476232bbf71cfe68ea9516208b5eba4f959556f" alt="" data-size="line">**PULSAR** <img src="/files/1e9c3584b0e226cf94931508484de30d21f0c5f7" alt="" data-size="original">**BOTÓN DEL STICK IZQUIERDO** cada vez que cambies al lado izquierdo de la pantalla. Esto le indica al GAMEPACK en qué dirección el **Combo de luchador** se supone que debe moverse.

{% hint style="info" %}
El **LED RGB** indicará si el GAMEPACK se coloca en el lado izquierdo o derecho iluminando solo un lado. El lado izquierdo o derecho será <img src="/files/1fb7c87546c5cec30d0528b77403bc0563574c73" alt="" data-size="line">vibrará cada vez que cambies de lado.
{% endhint %}

<div><figure><img src="/files/b2ab6198b9bfead1dd7c962bd793c3baa41e0841" alt=""><figcaption></figcaption></figure> <figure><img src="/files/89d4500afb83df8565d220ddc3fe0e73f16f39b1" alt=""><figcaption></figcaption></figure></div>

{% hint style="danger" %}
Esta función se relaciona específicamente con **Combos de luchador**.  Esto **NO** se aplica a Combo Record y Playback, que siempre se moverán en la dirección en la que se grabó.
{% endhint %}


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