> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon-it/manuals/gamepack/fighterdirection.md).

# Direzione del fighter

**Prima** di usare **Combo del lottatore**, devi **DEVI** ricordati di <img src="/files/18053b5a92b481ee02ec741c915bddf2d2de1438" alt="" data-size="line">**PREMERE** <img src="/files/d0c1390f727bebf9d0010fd065054c53aad8991f" alt="" data-size="original">**PULSANTE DELLA LEVETTA DESTRA** ogni volta che passi al lato destro dello schermo, quindi <img src="/files/18053b5a92b481ee02ec741c915bddf2d2de1438" alt="" data-size="line">**PREMERE** <img src="/files/1981f7bde5ee8c3ef8b99867aa88c7e7e443c866" alt="" data-size="original">**PULSANTE DELLA LEVA SINISTRA** ogni volta che passi al lato sinistro dello schermo. Questo dice al GAMEPACK in quale direzione il **Combo del lottatore** dovrebbe muoversi.

{% hint style="info" %}
L'impostazione **LED RGB** indicherà se il GAMEPACK è spostato sul lato sinistro o destro illuminando solo un lato. Il lato sinistro o destro sarà <img src="/files/2328c0e9872bc495443bd930fdc85473d785501a" alt="" data-size="line">vibrare ogni volta che cambi lato.
{% endhint %}

<div><figure><img src="/files/631e1393c542552262b8386476886d4d34ccc84a" alt=""><figcaption></figcaption></figure> <figure><img src="/files/af6420bad6ab9761dacb9b9afb1af26100d5125f" alt=""><figcaption></figcaption></figure></div>

{% hint style="danger" %}
Questa funzionalità si riferisce specificamente a **Combo del lottatore**. Essa **NON** si applica a Combo Record & Playback, che si muoverà sempre nella direzione in cui è stato registrato.
{% endhint %}


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