# Aim M.O.D. Activation

***Commonly found under*** <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">**Settings&#x20;*****in Shooter**-**style GAMEPACKs**,* "**Aim M**.**O**.**D**. **Activation**" determines how & when an Aim M.O.D. will be activated.

There are ***usually*** **5** options to select from...  **Any ADS**, **ADS Fire**, **ADS Only**, **Activate** - **Fully Hold**, and **Block** - **Fully Hold**.  If any of these options are deemed unsuitable for a specific game, its GAMEPACK may feature fewer options, or even **NO** Aim M.O.D. Activation setting.

|   | <img src="/files/GwSzRVwXrQgCM3IfOuFk" alt="" data-size="original"> |
| - | ------------------------------------------------------------------- |

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## **Options Explained**

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

**Any ADS** is ***usually*** the default option.  The Aim M.O.D. will <mark style="color:green;">**activate**</mark> as soon as your ***AIM DOWN SIGHTS*** (ADS) button is being ***PRESSED**.*  However, this can be problematic in any game that utilizes your ***ADS*** button for vehicle braking or other alternate gameplay activities.  Aim M.O.D.s may switch seats or cause you to exit the vehicle.

**ADS Fire** is less likely to cause issues with vehicles or other alternate gameplay activities.  The Aim M.O.D. will <mark style="color:green;">**activate**</mark> as soon as your ***ADS** & **FIRE*** buttons are being ***PRESSED TOGETHER**.*  It will <mark style="color:red;">**deactivate**</mark> the Aim M.O.D. while you are ***NOT ADS** or **NOT FIRING**.*

**ADS Only** will <mark style="color:red;">**deactivate**</mark> the Aim M.O.D. if you are firing.  This means that the Aim M.O.D. will **ONLY** <mark style="color:green;">**activate**</mark> when you are ***ADS WHILE NOT FIRING**.*

The **Fully Hold** options, provided that you use a trigger for firing, will take advantage of your trigger’s analog nature, allowing you to determine when to use the Aim M.O.D.:

| While your ***ADS TRIGGER*** is ***FULLY HELD*** all the way down, **Activate** - **Fully Hold** will <mark style="color:green;">**activate**</mark> the Aim M.O.D. | <p></p><p><img src="/files/v0MAzIgxAKr16xQIjxGw" alt="" data-size="original"></p> |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------- |
| While your ***ADS TRIGGER*** is ***FULLY HELD*** all the way down, **Block** - **Fully Hold** will <mark style="color:red;">**deactivate**</mark> the Aim M.O.D.    | <p></p><p><img src="/files/v0MAzIgxAKr16xQIjxGw" alt="" data-size="original"></p> |

After making your selection, tap the <img src="/files/dpReF9U32yw5i8PfsY5K" alt="" data-size="line">back-arrow at the top-left to return to the Dashboard.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://guide.strikepack.com/horizon/manuals/a.-hero-shooter/gamepackmods/aimmod/aimactivation.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
