# Aim M.O.D. Activation

***Commonly found under*** <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FX8HTWU7KRxdrP81G4yrN%2FSettings_Icon.png?alt=media&#x26;token=944585bb-7223-4d4a-b87b-1b0068e80520" alt="" data-size="line">**Settings&#x20;*****in Shooter**-**style GAMEPACKs**,* "**Aim M**.**O**.**D**. **Activation**" determines how & when an Aim M.O.D. will be activated.

There are ***usually*** **5** options to select from...  **Any ADS**, **ADS Fire**, **ADS Only**, **Activate** - **Fully Hold**, and **Block** - **Fully Hold**.  If any of these options are deemed unsuitable for a specific game, its GAMEPACK may feature fewer options, or even **NO** Aim M.O.D. Activation setting.

|   | <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F5xt5U2GQvcXOnZcWkTM5%2FAim_M.O.D._Activation.png?alt=media&#x26;token=d9b38633-6748-4c24-b247-29b443383798" alt="" data-size="original"> |
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<figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FTfmAGiSjZda1qLX7RCfA%2Fline_horizon_flipped.png?alt=media&#x26;token=89672410-9e30-495d-9551-51526f156405" alt=""><figcaption></figcaption></figure>

## **Options Explained**

<figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F5Jx5Tu6u1wor8lUxYxMw%2Fline_horizon.png?alt=media&#x26;token=7db97041-9d92-468c-9c18-a0fcbb400984" alt=""><figcaption></figcaption></figure>

**Any ADS** is ***usually*** the default option.  The Aim M.O.D. will <mark style="color:green;">**activate**</mark> as soon as your ***AIM DOWN SIGHTS*** (ADS) button is being ***PRESSED**.*  However, this can be problematic in any game that utilizes your ***ADS*** button for vehicle braking or other alternate gameplay activities.  Aim M.O.D.s may switch seats or cause you to exit the vehicle.

**ADS Fire** is less likely to cause issues with vehicles or other alternate gameplay activities.  The Aim M.O.D. will <mark style="color:green;">**activate**</mark> as soon as your ***ADS** & **FIRE*** buttons are being ***PRESSED TOGETHER**.*  It will <mark style="color:red;">**deactivate**</mark> the Aim M.O.D. while you are ***NOT ADS** or **NOT FIRING**.*

**ADS Only** will <mark style="color:red;">**deactivate**</mark> the Aim M.O.D. if you are firing.  This means that the Aim M.O.D. will **ONLY** <mark style="color:green;">**activate**</mark> when you are ***ADS WHILE NOT FIRING**.*

The **Fully Hold** options, provided that you use a trigger for firing, will take advantage of your trigger’s analog nature, allowing you to determine when to use the Aim M.O.D.:

| While your ***ADS TRIGGER*** is ***FULLY HELD*** all the way down, **Activate** - **Fully Hold** will <mark style="color:green;">**activate**</mark> the Aim M.O.D. | <p></p><p><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FqnE5F4hh1DhLLjjxg5Ek%2FController_Trigger_Sens_3.png?alt=media&#x26;token=2ed35fbf-624f-4ac9-bf6c-ac952736ec9a" alt="" data-size="original"></p> |
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| While your ***ADS TRIGGER*** is ***FULLY HELD*** all the way down, **Block** - **Fully Hold** will <mark style="color:red;">**deactivate**</mark> the Aim M.O.D.    | <p></p><p><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FqnE5F4hh1DhLLjjxg5Ek%2FController_Trigger_Sens_3.png?alt=media&#x26;token=2ed35fbf-624f-4ac9-bf6c-ac952736ec9a" alt="" data-size="original"></p> |

After making your selection, tap the <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FWe9m0nwKLCdpphfPtiEl%2F__back_arrow.png?alt=media&#x26;token=0e7bf075-4e3a-4570-8554-3aaf56b047c3" alt="" data-size="line">back-arrow at the top-left to return to the Dashboard.
