> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon/manuals/gamepack/weaponswapmode.md).

# Weapon Swap Mode

<details>

<summary><mark style="color:green;">Weapon Swap Mode</mark> On This Page</summary>

[<mark style="color:green;">**Overview**</mark>](#overview)

[<mark style="color:green;">**Weapon Swap Mode**</mark>](#weapon-swap-mode)

[<mark style="color:green;">**Options Explained**</mark>](#options-explained)

[<mark style="color:green;">**Weapon Setup Next**</mark>](#weapon-setup-next)

</details>

<div data-full-width="false"><figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure></div>

## <mark style="color:green;">Weapon Swap Mode</mark> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

| ***Commonly featured under*** <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">***Settings in Shooter**-**style GAMEPACKs**,* "**Weapon Swap Mode**" covers managing Weapon M.O.D.s (Macros On Demand) through **8** Weapon Slots, and swapping between slots during gameplay. | <img src="/files/d5eafnHSWEbmIzQakxKG" alt="" data-size="original"> |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------- |

Weapon Swap Mode determines the arrangement of the 8 Weapon Slots on the Dashboard.  Each slot can be fully customized to meet your needs, but only one slot can be **ACTIVE** at a time.  It is important to be aware of this to avoid unintentionally applying the wrong M.O.D.s to the wrong weapon.  Fortunately, RGB LED indication on the STRIKEPACK™, and indication in the app will help you to keep track of the current position and exactly what is being applied.

***

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### <mark style="color:green;">Options</mark> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap the <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line"><em><strong>GEAR</strong></em> icon at the top-right of the Dashboard to go to the "<strong>Settings</strong>" area, then find the "<strong>Weapon Swap Mode</strong>" setting.</td><td><img src="/files/4mHRpn1XBxYYkwJtZXk3" alt="" data-size="original"></td><td></td></tr></tbody></table>

There are ***usually*** **4** options to select from; **Automatic**, **Manual**, **Direct**, and **Hybrid**.  If any of these options are deemed unsuitable for a specific game, its GAMEPACK may feature fewer options, or even **NO** Weapon Swap Mode setting.

| <img src="/files/XeCmz6EqsK8bjIoau4JH" alt="" data-size="original"> | <img src="/files/JqsqzOAmdRAyufFu4Aym" alt="" data-size="original"> |
| ------------------------------------------------------------------- | ------------------------------------------------------------------- |

"**Automatic**" & "**Hybrid**" Swap are designed for games employing the standard two-weapon system, consisting of <img src="/files/1XWAK7pGsPSF0XSuCzqC" alt="" data-size="line"> / <img src="/files/DobOhX73H5hblQEd0Tar" alt="" data-size="line">.  Either option will track your Switch Weapon button (default:<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">) presses, enabling synchronization with in-game weapon switching:

{% hint style="info" %}
You have probably already noticed the LED swap between ![](/files/U9fqo30mcRX9AQDOBYX0) / ![](/files/11FeB6xBvAKpFVzJhwjO).
{% endhint %}

Frequently, it is necessary to resynchronize this feature with your game:

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td>Switch to your <strong>in</strong>-<strong>game Primary Weapon</strong>, <span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span><strong>DO NOT</strong> hold left trigger<span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span>, then while <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HOLDING</strong></em> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"><em><strong>ACTIVATOR</strong>,</em> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><em><strong>TAP</strong></em> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"> to sync...</td><td><p><img src="/files/1fs2mof3eSw0d3JzjT34" alt="" data-size="original"></p><hr><p><img src="/files/I5HYZlDzkHNkfLT9vteE" alt="" data-size="original"></p></td><td></td></tr></tbody></table>

Automatic has four selectable tracking Loadouts, whereas Hybrid has one tracking Loadout and six spare slots.  "**Manual**" Swap is structurally identical to Automatic, but without the Switch Weapon button tracking.  "**Direct**" Swap supports almost every shooter, with eight numbered Weapon Slots for you to **manually** swap between, and assign as you see fit.

{% hint style="info" %}
We know it is a lot to take in.  Automatic is the default option for most GAMEPACKs and if you are comfortable with it "as is", you can skip to [**Weapon Setup**](#weapon-setup-next).
{% endhint %}

***

### <mark style="color:green;">Extended Options</mark> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">

Certain GAMEPACKs such as **Shooter GAMEPACK**, have options that are designed for games that switch between a larger number of weapons.

***

"**Cycle**" Swap is designed for games that enable you to carry & cycle through multiple weapons, often through a weapon bar that expands as you pick up more weapons.  It is adjustable up to **8** Cycle Slots, and supports Switch Weapon button layouts such as Switch (default:<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">), Bumpers, Triggers (Flipped), and D-Pad cycling.

<div align="left"><figure><img src="/files/mll2DlISQE2yMVMd69zk" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
This type of inventory layout has been spotted in some Battle Royale games :wink:...
{% endhint %}

***

"**Select**" Swap is designed for games that assign weapons to the D-Pad <img src="/files/ztkxNctN3osdbOzbEo4y" alt="" data-size="line"><img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"><img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line"><img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line">.

***

"**Third**" Swap is designed for games where <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">holding your Switch Weapon button (default:<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">) will switch to your Third Weapon.  It assumes that switching back will always switch to your Primary Weapon.

{% hint style="info" %}
This type of weapon system has been spotted in some Looter Shooter games :wink:...
{% endhint %}

***

See the links below for a full breakdown of each option, then after making your selection, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap the <img src="/files/dpReF9U32yw5i8PfsY5K" alt="" data-size="line">back-arrow at the top-left to return to the Dashboard and observe the Weapon Slot layout.

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## <mark style="color:green;">**Options Explaine**</mark><mark style="color:green;">d</mark> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

See the links below and decide before moving onto Weapon Setup:

{% content-ref url="/pages/Mm9NYCRrIvUJ0OPGqV8j" %}
[Automatic & Manual](/horizon/manuals/gamepack/weaponswapmode/automaticmanual.md)
{% endcontent-ref %}

{% content-ref url="/pages/e5k0YqzjgCx4ZHXKcc0i" %}
[Direct](/horizon/manuals/gamepack/weaponswapmode/direct.md)
{% endcontent-ref %}

{% content-ref url="/pages/9NAYCTyDQjWrABkkhyOI" %}
[Hybrid](/horizon/manuals/gamepack/weaponswapmode/hybrid.md)
{% endcontent-ref %}

{% content-ref url="/pages/vnAecw2UK1FmgfWa7I1W" %}
[Cycle](/horizon/manuals/gamepack/weaponswapmode/cycle.md)
{% endcontent-ref %}

{% content-ref url="/pages/FoSkP2NXfWh3DB1n6OF8" %}
[Select](/horizon/manuals/gamepack/weaponswapmode/select.md)
{% endcontent-ref %}

{% content-ref url="/pages/NldsVuIFX4PihxOtrfFH" %}
[Third](/horizon/manuals/gamepack/weaponswapmode/third.md)
{% endcontent-ref %}

***

## <mark style="color:green;">Weapon Setup Next</mark> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">

{% content-ref url="/pages/PjROEVbRKb8gKZ1Wbm1r" %}
[Weapon Setup](/horizon/manuals/gamepack/weaponsetup.md)
{% endcontent-ref %}


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://guide.strikepack.com/horizon/manuals/gamepack/weaponswapmode.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
