> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon/manuals/gamepack/weaponswapmode/cycle.md).

# Cycle

<details>

<summary><mark style="color:green;">Cycle</mark> Page Contents</summary>

[**Cycle**](#cycle-page-contents)

[**Settings**](#settings)

[**Sync Your Cycle Slots**](#sync-your-cycle-slots)

[**Controller Shortcuts**](#controller-shortcuts)

</details>

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## <mark style="color:green;">Cycle</mark> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

"**Cycle**" Swap is designed for games that enable you to carry & cycle through multiple weapons, often through a weapon bar that expands as you pick up more weapons.

<div align="left"><figure><img src="/files/mll2DlISQE2yMVMd69zk" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
This type of inventory layout has been spotted in some Battle Royale games :wink:...
{% endhint %}

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### <mark style="color:green;">Settings</mark> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

"**Cycle**" Swap is designed for games that enable you to carry & cycle through multiple weapons, often through a weapon bar that expands as you pick up more weapons.

In <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">Settings, remember to select the appropriate **Cycle** option for your game's controls:

| **Cycle** - **Switch** is for games where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping your Switch Weapon button (default:<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">) cycles through weapons:                                                                                                                                              | <img src="/files/DMemDX069MVKiVvPW3gF" alt="" data-size="original"> |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------- |
|                                                                                                                                                                                                                                                                                                                                                                                           |                                                                     |
| **Cycle** - **Bumpers** is for games where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> Left or Right <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> Bumper cycles back & forth between weapons.  (**Cycle** - **Triggers** is available for compatibility with flipped play): | <img src="/files/cRnoKivEdVwl7RV8Rjen" alt="" data-size="original"> |
|                                                                                                                                                                                                                                                                                                                                                                                           |                                                                     |
| **Cycle** - **D**-**Pad** is for games where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> Left or Right <img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"> D-Pad cycles back & forth between weapons:                                                                              | <img src="/files/yoSYWIOjs3zWQTKsKoec" alt="" data-size="original"> |

After making your selection, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap the <img src="/files/dpReF9U32yw5i8PfsY5K" alt="" data-size="line">back-arrow at the top-left to return to the Dashboard.  If none of the **Cycle** options sufficiently support your game, you will need to fallback to Direct.

***

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### <mark style="color:green;">Sync Your Cycle Slots</mark> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

Weapon Slots, or Weapon Selection Buttons if you prefer, serve as the interface for managing different Weapon M.O.D.s, Anti-Recoil, and settings to each of your preferred weapons.

***

<table data-header-hidden data-full-width="false"><thead><tr><th>Info</th><th>Image</th></tr></thead><tbody><tr><td>You <mark style="color:red;"><strong>MUST ALWAYS</strong></mark> adjust the "<strong>Cycle Slots</strong>" setting on the Dashboard to align with your current number of in-game weapons:</td><td><img src="/files/DqiZBgpKNg3u128daB0S" alt="" data-size="original"></td></tr></tbody></table>

"**Cycle**" Slots, or Weapon Slots that are included within the cycle, will track your button presses, enabling them to synchronize with in-game weapon switching.

***

The consistency of this synchronization will depend on how well you organize your in-game weapons inventory, and how much you stay on top of the Cycle Slots setting when your weapon count changes.

***

Frequently, it is necessary to resynchronize this feature with your game, especially after respawns, accessing menus, or picking up more weapons and adjusting the Cycle Slots setting.  To do this:

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>In your game</strong>, switch to the "<strong>first weapon in the in</strong>-<strong>game cycle</strong>", <span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <strong>DO NOT</strong> hold left trigger <span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span>, then while <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HOLDING</strong></em> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"><em><strong>ACTIVATOR</strong>,</em> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><em><strong>TAP</strong></em> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"> to sync...</td><td><p><img src="/files/1fs2mof3eSw0d3JzjT34" alt="" data-size="original"></p><hr><p>...indicated as a <img src="/files/U9fqo30mcRX9AQDOBYX0" alt=""> RGB LED &#x26; Dashboard <strong>Cycle 1</strong> highlight.</p></td><td></td></tr></tbody></table>

Any remaining numbered slots that are NOT included within the cycle will be labelled "**Weapon**".  Should the automatic swapping of button tracking become inconvenient, you can put it on pause by manually swapping to any of these remaining "**Weapon**" Slots.

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### <mark style="color:green;">Controller Shortcuts</mark> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

**Controller Shortcuts** enable you to swap between Slots without reaching for the app.  Explore the **Indicators** tab for a more visual breakdown:

{% tabs %}
{% tab title="Cycle - 1-4" %}

<figure><img src="/files/i4kKWlHVEXnMyHbDtfhl" alt=""><figcaption></figcaption></figure>

While <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** is <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">***HELD***, :warning:**DO NOT** hold left trigger:warning:, then ***FACE*** buttons can be <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***TAPPED*** to swap between the following:

<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">![](/files/wRY4b3nBOtZUGKHmwARW)

*(Cycle 1)*

<img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line">![](/files/xyZkpuZtmHjL9kcKQ6cm)

*(Cycle 2)*

<img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line">![](/files/9vMMILCViAjvjEXkiI8Q)

*(Cycle 3)*

<img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">![](/files/UNloOwycYFI3jsnQ85nZ)

*(Cycle 4)*

Identify the **ACTIVE** slot via the Dashboard highlight or RGB LED indicator.

***

See the other tab for Weapon Slots **5**-**8**.

***

{% hint style="info" %}
On the Dashboard, you can cycle through **Active Weapon**, or a single <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap on a slot will swap to it.  Repeated <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">taps will cycle the slot between its currently assigned Fire Mode, Regular Fire, and Rapid Fire.
{% endhint %}

{% hint style="warning" %}
Quickly releasing or holding <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** for too long will allow its normal game input to pass through, triggering in-game menus, so strive to activate shortcuts swiftly.
{% endhint %}
{% endtab %}

{% tab title="Cycle - 5-8" %}

<div align="center"><figure><img src="/files/tn62MxSkklQe3EN85aFA" alt=""><figcaption></figcaption></figure></div>

If while <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** is <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">***HELD***, <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="" data-size="line">***LEFT TRIGGER*** is also <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">***HELD***, then ***FACE*** buttons can be <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***TAPPED*** to swap between the following:

<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">![](/files/L2i7hsNPGUvMCZ8eS3Wl)

*(Cycle 5)*

<img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line">![](/files/IU5brU6IY7UEIEzYqxli)

*(Cycle 6)*

<img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line">![](/files/EOcnEC1AG5JPNjAAJSXR)

*(Cycle 7)*

<img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line">![](/files/PKelWBslGnM5PrHI1GUQ)

*(Cycle 8)*

Identify the **ACTIVE** slot via the Dashboard highlight or **PULSING** RGB LED indicator.

***

See the other tab for Weapon Slots **1**-**4**.

***

{% hint style="info" %}
On the Dashboard, you can cycle through **Active Weapon**, or a single <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap on a slot will swap to it.  Repeated <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">taps will cycle the slot between its currently assigned Fire Mode, Regular Fire, and Rapid Fire.
{% endhint %}

{% hint style="warning" %}
Quickly releasing or holding <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** for too long will allow its normal game input to pass through, triggering in-game menus, so strive to activate shortcuts swiftly.
{% endhint %}
{% endtab %}

{% tab title="Indicators" %}

| <p>(App Control)</p><p><strong>Active Weapon</strong></p>           | <p><img src="/files/7OwOwpw0S1jTGGiW7GpV" alt="" data-size="original"></p><hr><p>While <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"><em><strong>ACTIVATOR</strong></em> is <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong></em>, shortcuts can be activated in quick succession.</p> |
| ------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <img src="/files/1fs2mof3eSw0d3JzjT34" alt="" data-size="original"> | <p><img src="/files/t7y9ol4TOaDw3qBriJT2" alt="" data-size="original"></p><p><img src="/files/wRY4b3nBOtZUGKHmwARW" alt=""></p><p>(<strong>Cycle 1</strong>)</p>                                                                                                                                                                                |
| <img src="/files/n4aSLh811jijFnu4YECx" alt="" data-size="original"> | <p><img src="/files/jUS1DUow5iSGQ4mbFnkg" alt="" data-size="original"></p><p><img src="/files/xyZkpuZtmHjL9kcKQ6cm" alt=""></p><p>(<strong>Cycle 2</strong>)</p>                                                                                                                                                                                |
| <img src="/files/cCWAJhs3CNuJsEjoxihO" alt="" data-size="original"> | <p><img src="/files/i9AaaiXUdU1U0zGNgSLl" alt="" data-size="original"></p><p><img src="/files/9vMMILCViAjvjEXkiI8Q" alt=""></p><p>(<strong>Cycle 3</strong>)</p>                                                                                                                                                                                |
| <img src="/files/8ODft5rUnmEa36R3BiIC" alt="" data-size="original"> | <p><img src="/files/UNloOwycYFI3jsnQ85nZ" alt=""></p><p>(<strong>Cycle 4</strong>)</p>                                                                                                                                                                                                                                                          |
| <img src="/files/Js7iESXyux8YMVM5PTYf" alt="" data-size="original"> | <p><img src="/files/L2i7hsNPGUvMCZ8eS3Wl" alt=""></p><p>(<strong>Cycle 5</strong>)</p><p>(<strong>Pulsing</strong>)</p>                                                                                                                                                                                                                         |
| <img src="/files/2Ctfxww7chqwJn0MhA4D" alt="" data-size="original"> | <p><img src="/files/IU5brU6IY7UEIEzYqxli" alt=""></p><p>(<strong>Cycle 6</strong>)</p><p>(<strong>Pulsing</strong>)</p>                                                                                                                                                                                                                         |
| <img src="/files/FxyVSdqw77OYdrTbBOST" alt="" data-size="original"> | <p><img src="/files/EOcnEC1AG5JPNjAAJSXR" alt=""></p><p>(<strong>Cycle 7</strong>)</p><p>(<strong>Pulsing</strong>)</p>                                                                                                                                                                                                                         |
| <img src="/files/lu5R7Qf6rkOaWxlCMldD" alt="" data-size="original"> | <p><img src="/files/PKelWBslGnM5PrHI1GUQ" alt=""></p><p>(<strong>Cycle 8</strong>)</p><p>(<strong>Pulsing</strong>)</p>                                                                                                                                                                                                                         |
| {% endtab %}                                                        |                                                                                                                                                                                                                                                                                                                                                 |
| {% endtabs %}                                                       |                                                                                                                                                                                                                                                                                                                                                 |


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