# GENERIC: Fire Mode

For the best Weapon M.O.D. (Macro On Demand) experience, you are always better off selecting a supported weapon <img src="/files/Og3xqImctkA1mrZXjb58" alt="" data-size="line"> that our team has taken the time to optimize, however, this GAMEPACK also includes the following **GENERIC**: **Fire Modes**.  You can even apply your own Anti-Recoil later.

{% hint style="warning" %}
For **Rapid Fire**, **Steady Fire**, or **any** Fire Mode that is "**Rapid**", set your in-game weapon to "Semi-Automatic" or "Single Shot" whenever possible for the best fire rate.
{% endhint %}

\[ADJ] Fire Modes can be adjusted via the <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">[**GENERIC Fire Adjust**](/horizon/manuals/militaryshooter22/weaponsetup/genericfireadjust.md) \[ADJ] setting.  It is shared so that our team can realistically offer you a means of adjustment while leaving room in the GAMEPACK for future updates.

<table><thead><tr><th width="163">Fire Mode</th><th>Function</th></tr></thead><tbody><tr><td><img src="/files/bWU14wrWUqJQPTIYeckc" alt="" data-size="original"></td><td>Regular Fire.  <strong>This will leave your </strong><em><strong>FIRE</strong></em><strong> button as is</strong>, preserving its <em><mark style="color:green;"><strong>normal</strong></mark></em> gameplay function &#x26; leaving your weapon's fire rate unaffected; the safe option for any <strong>Fully Automatic</strong> weapon.</td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/PiqdqZRF6mw8bqeS3dm7" alt="" data-size="original"></td><td><p>Rapid Fire.  <strong>When your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will register as rapidly pressed &#x26; released, optimizing the fire rate of any <strong>Semi</strong>-<strong>Automatic</strong> weapon <em><mark style="color:red;"><strong>within the limits of your game</strong></mark><mark style="color:red;">!</mark></em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  <strong>Fully Automatic</strong> weapons will incur a fire rate penalty unless they are set to an in-game single shot or burst mode.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/AZVBNzw2FLvnfwLClkLs" alt="" data-size="original"></td><td>Adjustable Rapid Fire.  <em><strong>The shared</strong></em> <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line"><a href="/pages/BjXMNVkXBd85aRK0KPd2"><em><strong>GENERIC Fire Adjust</strong></em></a> <em><strong>setting can be used to equally alter the press &#x26; release time determining fire rate</strong>!</em></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/UOmQO6eRH54qY38A52ab" alt="" data-size="original"></td><td><p>Adjustable Steady Fire.  <strong>Provided that you are stationary or slightly moving</strong>, <strong>when your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will register as steadily pressed &#x26; released.  <em><strong>The shared</strong></em> <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line"><a href="/pages/BjXMNVkXBd85aRK0KPd2"><em><strong>GENERIC Fire Adjust</strong></em></a> <em><strong>setting can be used to alter the release time determining fire rate</strong>!</em></p><p></p><p><em>Reducing fire rate can assist with ranged accuracy on any suitable <strong>Fully Automatic</strong> or <strong>Semi</strong>-<strong>Automatic</strong> weapon that does heavy damage at a reasonable range per shot; usually an assault rifle.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/ziH4NVcm5TwVwYskKxw2" alt="" data-size="original"></td><td><p>Adjustable Regular Burst.  <strong>If your </strong><em><strong>FIRE</strong></em><strong> button is </strong><em><strong>QUICKLY</strong></em> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><em><strong>TAPPED</strong></em><strong> &#x26; </strong><em><strong>RELEASED</strong>,</em> it will register as holding the button for a short burst of bullets.  It will even apply your Anti-Recoil adjustments to the burst.  <em><strong>The shared</strong></em> <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line"><a href="/pages/BjXMNVkXBd85aRK0KPd2"><em><strong>GENERIC Fire Adjust</strong></em></a> <em><strong>setting can be used to alter the burst length</strong>!</em>  <strong>If your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will be its <em><mark style="color:green;"><strong>normal</strong></mark></em> gameplay function.</p><p></p><p><em>Bursting can assist with accuracy &#x26; conserving ammo.</em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Fully Automatic</strong> weapons; <mark style="color:red;"><strong>CANNOT</strong></mark> burst <strong>Semi</strong>-<strong>Automatic</strong> weapons.  See Adjustable Rapid Burst for that.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/xyqFC6St3tMk5fdE9P6F" alt="" data-size="original"></td><td><p>Adjustable Rapid Burst.  <strong>If your </strong><em><strong>FIRE</strong></em><strong> button is </strong><em><strong>QUICKLY</strong></em> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><em><strong>TAPPED</strong></em><strong> &#x26; </strong><em><strong>RELEASED</strong>,</em> it will register as a short burst of rapid presses.  It will even apply your Anti-Recoil adjustments to the burst.  <em><strong>The shared</strong></em> <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line"><a href="/pages/jWIh2bQXGBY94F4ZXbV9"><em><strong>GENERIC Fire Adjust</strong></em></a> <em><strong>setting can be used to alter the burst length</strong>!</em>  <strong>If your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will register as rapidly pressed &#x26; released; essentially a built-in Rapid Fire.</p><p></p><p><em>Bursting can assist with accuracy &#x26; conserving ammo.</em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  <strong>Fully Automatic</strong> weapons will incur a fire rate penalty unless they are set to an in-game single shot mode.  If this bothers you, see Adjustable Regular Burst.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/F5jjDG5s2Dfcl9WpNOyr" alt="" data-size="original"></td><td><p>Tap Quickscope.  <strong>If your </strong><em><strong>AIM DOWN SIGHTS</strong></em><strong> button is </strong><em><strong>QUICKLY</strong></em> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><em><strong>TAPPED</strong></em><strong> &#x26; </strong><em><strong>RELEASED</strong>,</em> it will register as a timed scope &#x26; shot.  <em><strong>The</strong></em> <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line"><a href="/pages/RWk5908KwAH7cJn6c0K1"><em><strong>Quickscope &#x26; AHB Delay</strong></em></a> <em><strong>setting can be used to alter the delay determining how long it will wait for you to fully scope in before taking the shot</strong>!</em>  <strong>If your </strong><em><strong>AIM DOWN SIGHTS</strong></em><strong> button is</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will scope in without firing.</p><p></p><p><em>Useful for performing a quick &#x26; accurate surprise kill with a <strong>Sniper Rifle</strong> or similar weapon.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/q5U4gxJmPNkoDezB69F2" alt="" data-size="original"></td><td><p>Release Quickscope.  <strong>If your </strong><em><strong>AIM DOWN SIGHTS</strong></em><strong> button is </strong><em><strong>RELEASED SUDDENLY</strong>,</em> it will register as a shot.  <strong>If your </strong><em><strong>AIM DOWN SIGHTS</strong></em><strong> button is </strong><em><strong>RELEASED SLOWLY</strong>,</em> it will leave the scope without firing.</p><p></p><p><em>Useful for timing your own quick &#x26; accurate surprise kill with a <strong>Sniper Rifle</strong> or similar weapon.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/mN3mdh3kwmqpcV5hn0fW" alt="" data-size="original"></td><td><p>Regular Dynamic.  <strong>The </strong><em><strong>FURTHER</strong></em><strong> your </strong><em><strong>FIRE TRIGGER</strong></em><strong> is</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong></em><strong> down</strong>, the faster it will register as pressed &#x26; released, until it is <em><strong>FULLY</strong></em> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong></em> down &#x26; registers as <em><mark style="color:green;"><strong>HELD</strong></mark>,</em> allowing any <strong>Fully Automatic</strong> weapon to reach its full fire rate in variable steps.  With practice, you can vary your fire rate &#x26; accuracy at will to suit different scenarios:</p><p>A <em><mark style="color:red;"><strong>LESSER HOLD</strong></mark></em> for <em><mark style="color:red;"><strong>long range</strong></mark>.</em></p><p>A <em><mark style="color:orange;"><strong>HALF-WAY HOLD</strong></mark></em> for <em><mark style="color:orange;"><strong>medium range</strong></mark>.</em></p><p>A <em><mark style="color:green;"><strong>FULL HOLD</strong></mark></em> for <em><mark style="color:green;"><strong>close combat</strong></mark>.</em></p><p><img src="/files/49q6oxWLRkxpUtYd0puN" alt=""></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Exclusive to Fire "Trigger" as requires the analog nature of triggers.</em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Fully Automatic</strong> weapons.  <strong>Semi</strong>-<strong>Automatic</strong> weapons will stop firing at a <mark style="color:green;"><strong>FULL HOLD</strong></mark>.  To avoid this, see Rapid Dynamic.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/sjrdy9f3DIVkA1WEZpmd" alt="" data-size="original"></td><td><p>Rapid Dynamic.  <strong>The </strong><em><strong>FURTHER</strong></em><strong> your </strong><em><strong>FIRE TRIGGER</strong></em><strong> is </strong><em><strong>HELD</strong></em><strong> down</strong>, the faster it will register as pressed &#x26; released, until it is <em><strong>FULLY</strong></em> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong></em> down &#x26; maxing out <em><mark style="color:green;"><strong>Rapid Fire</strong></mark>,</em> allowing any <strong>Semi</strong>-<strong>Automatic</strong> weapon to reach its full fire rate in variable steps.  With practice, you can vary your fire rate &#x26; accuracy at will to suit different scenarios:</p><p>A <em><mark style="color:red;"><strong>LESSER HOLD</strong></mark></em> for <em><mark style="color:red;"><strong>long range</strong></mark>.</em></p><p>A <em><mark style="color:orange;"><strong>HALF-WAY HOLD</strong></mark></em> for <em><mark style="color:orange;"><strong>medium range</strong></mark>.</em></p><p>A <em><mark style="color:green;"><strong>FULL HOLD</strong></mark></em> for <em><mark style="color:green;"><strong>close combat</strong></mark>.</em></p><p><img src="/files/gZ2VetebUnLIxgRGGV4v" alt=""></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Exclusive to Fire "Trigger" as requires the analog nature of triggers.</em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  <strong>Fully Automatic</strong> weapons will incur a fire rate penalty unless they are set to an in-game single shot mode.  If this bothers you, see Regular Dynamic.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/qgtC3d6qYnPZ15TiDhMv" alt="" data-size="original"></td><td><p>Regular Windup.  <strong>The </strong><em><strong>LONGER</strong></em><strong> your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong>,</em> the faster it will register as pressed &#x26; released, until it is registers as <em><mark style="color:green;"><strong>HELD</strong></mark>,</em> allowing any <strong>Fully Automatic</strong> weapon to reach its full fire rate over time.  Your weapon may feel like a Mini-Gun, as you begin with accuracy &#x26; end with fire rate.</p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Fully Automatic</strong> weapons.  <strong>Semi</strong>-<strong>Automatic</strong> weapons will stop firing after <strong>too long</strong> of a <strong>HOLD</strong>.  To avoid this, see Rapid Windup.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/wP1XFYRI41MNXncD1Apl" alt="" data-size="original"></td><td><p>Rapid Windup.  <strong>The </strong><em><strong>LONGER</strong></em><strong> your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong>,</em> the faster it will register as pressed &#x26; released, until it maxes out <em><mark style="color:green;"><strong>Rapid Fire</strong></mark>,</em> allowing any <strong>Semi</strong>-<strong>Automatic</strong> weapon to reach its full fire rate over time.  Your weapon may feel like a Mini-Gun, as you begin with accuracy &#x26; end with fire rate.</p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Designed for <strong>Semi</strong>-<strong>Automatic</strong> weapons.  <strong>Fully Automatic</strong> weapons will incur a fire rate penalty unless they are set to an in-game single shot mode.  If this bothers you, see Regular Windup.</em></p></td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/n8hc7bXizi6PmFlUVUeF" alt="" data-size="original"></td><td>Block M.O.D.s.  If a Weapon Slot is set to this option, it will serve as a shortcut that blocks M.O.D.s from functioning.</td></tr><tr><td></td><td></td></tr><tr><td><img src="/files/dwTWlytLGvFSHEgq1Ahv" alt="" data-size="original"></td><td><p>Bloom Control.  Similar to Steady Fire but targeted towards precisely controlling "bloom" across multiple different weapons.  Bloom is an in-game bullet spread that affects accuracy; usually visualized by your crosshairs expanding under sustained fire.</p><p></p><p><strong>Provided that you are stationary or slightly moving</strong>, <strong>when your </strong><em><strong>FIRE</strong></em><strong> button is</strong> <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HELD</strong>,</em> it will register as steadily pressed &#x26; released.  <em><strong>If Bloom Control is assigned to the ACTIVE Weapon Slot</strong></em>, <em><strong>its Horizontal Anti</strong>-<strong>Recoil Adjust will be replaced with Bloom Control Delay</strong>.</em></p><p></p><p><img src="/files/8Lsfvb0hJ38uocspvob0" alt=""></p><p></p><p><em>Reducing fire rate can assist with ranged accuracy on any suitable <strong>Fully Automatic</strong> or <strong>Semi</strong>-<strong>Automatic</strong> weapon that does heavy damage at a reasonable range per shot; usually an assault rifle.</em></p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Be aware that at low values other than 0, Bloom Control will have a Rapid Fire effect on a Semi-Automatic Weapon.</em></p><hr><p><span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <em>Bloom Control utilizes strict timings &#x26; our team <strong>DOES NOT</strong> condone or advise using it in any game that is prohibiting or actively monitoring for macro use.</em></p></td></tr></tbody></table>


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