> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon/manuals/mk1/fighterdirection.md).

# 2. Fighter Direction

| ***A vital part of MK1 which is an Action**-**style GAMEPACK**,* "**Fighter Direction**" covers you maintaining **Fighter Combo** behavior when switching between opposite sides of the screen. | ​![](/files/CJ2b2Y4bboWOsjwnVlvo)​ |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ---------------------------------- |

**Before** using <mark style="color:red;">**Fighter Combos**</mark>, you **MUST** remember to <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***PRESS*** <img src="/files/7PMXIZGEFjyscPwNT8ov" alt="" data-size="original">***RIGHT STICK BUTTON*** whenever you switch to the right side of the screen, then <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***PRESS*** <img src="/files/aSMRrH3Uhw9hqJ6En8Si" alt="" data-size="original">***LEFT STICK BUTTON*** whenever you switch to the left side of the screen.  This tells the GAMEPACK which direction the <mark style="color:red;">**Fighter Combo**</mark> is supposed to move in.

{% hint style="info" %}
The **RGB LED** will indicate whether the GAMEPACK is swapped to the left or right side by only lighting a single side.  It will be <mark style="color:blue;">**BLUE**</mark> when <mark style="color:blue;">**idle**</mark>, or <mark style="color:red;">**RED**</mark> during <mark style="color:red;">**Fighter Combo**</mark> playback.  The left or right trigger will <img src="/files/SzZmfVqNkkDahtOVoueg" alt="" data-size="line">rumble each time you swap sides.
{% endhint %}

<figure><img src="/files/Gp6sNDagB4SSNXHfO9WR" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %}
This feature specifically relates to <mark style="color:red;">**Fighter Combos**</mark>.  It **DOES NOT** apply to Combo Record & Playback which will always move in the direction that it was recorded in.
{% endhint %}


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