# Weapon Swap | PUB

| <img src="/files/4vVDVpHs7miBBDHL2MPU" alt="" data-size="original"> | <h2>2. <mark style="color:red;">Weapon Swap Mode</mark></h2> |
| ------------------------------------------------------------------- | ------------------------------------------------------------ |

***

<details>

<summary><mark style="color:red;">Weapon Swap Mode</mark> Page Contents</summary>

[**Overview**](#overview)

[**Weapon Swap Mode**](#weapon-swap-mode)

[**Options Explained**](#options-explained)

[**3. Weapon Setup**](#3.-weapon-setup)

</details>

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## Overview

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

This section covers the "**Weapon Swap Mode**" setting, featured in our **PUB Royale** GAMEPACK for the **STRIKEPACK HORIZON**™ controller adapter & powered by the **STRIKEPACK CENTRAL**™ smartphone app.

{% hint style="danger" %}
Before continuing, please ensure that you have completed [**GAMEPACK Setup**](/horizon/manuals/militaryshooter22/gamepacksetup.md) & matched your in-game settings!
{% endhint %}

***Featured under*** <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">**Settings**, "**Weapon Swap Mode**" covers managing Weapon M.O.D.s (Macros On Demand) through **8** Weapon Slots & swapping between slots during gameplay.

***

To fully take advantage of the powerful customization on offer, such as per Weapon Slot Fire Modes, Anti-Recoil, & Quick Edit Adjustments, you will **definitely** need to be aware of which Weapon Slot is **ACTIVE** within the moment to avoid unintentionally applying the wrong M.O.D.s to the wrong weapon.

***

Fortunately, in addition to RGB LED indication on the STRIKEPACK™ itself, the app provides clear indication of the GAMEPACK's current position & exactly what is being applied.

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### Weapon Swap Mode

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap the <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line"><em><strong>GEAR</strong></em> icon at the top-right of the Dashboard to go to the "<strong>Settings</strong>" area, then find the "<strong>Weapon Swap Mode</strong>" setting.</td><td><img src="/files/4mHRpn1XBxYYkwJtZXk3" alt="" data-size="original"></td><td></td></tr></tbody></table>

There are **9** options to select from...

***

The first **4** options; **Automatic**, **Manual**, **Direct**, & **Hybrid**, are commonly included in most GAMEPACKs.

***

**Automatic** & **Hybrid** are solely intended for games that utilize a **2** weapon system where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping your Switch Weapon button (default:<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">) switches between your Primary & Secondary Weapon.  **Manual** is also structured for a **2** weapon system.

***

**Direct** is a fallback that will work with virtually any shooter, regardless of weapon system.

| <img src="/files/XeCmz6EqsK8bjIoau4JH" alt="" data-size="original"> | <img src="/files/JqsqzOAmdRAyufFu4Aym" alt="" data-size="original"> |
| ------------------------------------------------------------------- | ------------------------------------------------------------------- |

### Extended Support

The remaining options are for games that switch between a larger number of weapons; some of which will play nicely with some of the more popular games out there!

* More options may be added in the future, but keep in mind that our team **CANNOT** support everything & you can always fallback to Direct.

***

**Cycle** - **Switch** is for games where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping your Switch Weapon button (default:<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">) cycles through weapons (adjustable up to a maximum of **8 Cycle Slots**).

***

**Cycle** - **Bumpers** is for games where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> Left or Right <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> Bumper cycles back & forth between weapons (adjustable up to a maximum of **8 Cycle Slots**).  (**Cycle** - **Triggers** is available for compatibility with flipped play).

***

**Cycle** - **D**-**Pad** is for games where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> Left or Right <img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"> D-Pad cycles back & forth between weapons (adjustable up to a maximum of **8 Cycle Slots**).

***

**Select** - **D**-**Pad** is for games that assign each weapon to the 4 D-Pad directions <img src="/files/ztkxNctN3osdbOzbEo4y" alt="" data-size="line"><img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"><img src="/files/Igs4rH9EHIMWaGu3B9lc" alt="" data-size="line"><img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line">.

* You can still use this option if your game only uses part of the D-Pad for weapons; just be aware that the unused directions will still change slots.

***

**Third** - **Hold Switch** is for games where <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">holding your Switch Weapon button (default:<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">) switches to your Third Weapon.

* This option assumes that switching back from your Third Weapon will always switch to your Primary Weapon.  If your game does otherwise, it will constantly lose sync & you should use Hybrid instead.

***

See the links below to learn about each option, then after making your selection, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap the <img src="/files/dpReF9U32yw5i8PfsY5K" alt="" data-size="line">back-arrow at the top-left to return to the Dashboard & observe the Weapon Slot layout.

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## **Options Explained**

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

See the links below:

### [**Automatic (PUB Royale)**](/horizon/manuals/pubroyale/weaponswap/automatic.md)

### [**Direct**](https://collectiveminds.gitbook.io/strikepackhorizon/manuals/gamepack/weaponswapmode/direct)

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## 3. Weapon Setup

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

Decide on a "**Weapon Swap Mode**" option, then "[**Weapon Setup**](/horizon/manuals/shooter/weaponsetup.md)" will be covered next...


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://guide.strikepack.com/horizon/manuals/pubroyale/weaponswap.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
