> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon/manuals/rdr2/gamepacksetup/mapping.md).

# Mapping

## <mark style="color:red;">Mapping</mark>

<div align="left"><figure><img src="/files/kW4J6Dw0LaTuupS0L3ud" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
"**Paddle Button**" is a universal term for Paddle or Action/Back Button.

STRIKEPACK HORIZON™ features 4 numbered Paddles:

<img src="/files/Tzu3Mtwrps72TmlQbzGN" alt="" data-size="original">
{% endhint %}

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### <img src="/files/BULjBLozdVBZ7lpkzHWx" alt="" data-size="line"> Paddle Button Mapping

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

{% hint style="success" %}
STRIKEPACK HORIZON™ features per GAMEPACK Profile Paddle Button Mapping:
{% endhint %}

<figure><img src="/files/17OGNf3T18lqY1RP8XyP" alt=""><figcaption></figcaption></figure>

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Tap the <img src="/files/BULjBLozdVBZ7lpkzHWx" alt="" data-size="line"><strong>Mapping</strong> icon, located on the bottom-bar, to either open or close the "<strong>Paddle Button Mapping</strong>" section.</td><td><img src="/files/kW4J6Dw0LaTuupS0L3ud" alt="" data-size="original"></td><td></td></tr></tbody></table>

This features **Controller Button to Paddle Button Mapping** & **Paddle Button M**.**O**.**D**.**s**.

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>On the app</strong>, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap the Paddle Button option that you wish to map.</td><td><img src="/files/Vbl8gC8zC9XcURCr1xHX" alt="" data-size="original"></td><td></td></tr></tbody></table>

It will be singled out as highlighted & selected, with **16** mappable controller buttons on display for you to swipe through.

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td>To <strong>map</strong> to the Paddle Button, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap a button icon to highlight &#x26; map it.</td><td><img src="/files/twMtG650Y4yIpUySfb2h" alt="" data-size="original"></td><td></td></tr></tbody></table>

You can map up to **4** controller buttons to be simultaneously pressed, **per** Paddle Button:

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td><p></p><p>To <strong>unmap</strong> from the Paddle Button, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap a highlighted button icon to unmap it, or <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap <strong>Clear ALL Mapped Buttons</strong> to clear the Paddle Button.</p></td><td><img src="/files/WnuSxFiQHTpcCZDeqpFt" alt="" data-size="original"></td><td></td></tr></tbody></table>

You can bring up a Paddle Button's **Option Selector** with a **M**.**O**.**D**. list to choose from:

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td><img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">Hold your finger on the Paddle Button option until it fully traces itself.</td><td><img src="/files/tKl2HMtxxymXwcfUDReF" alt=""></td><td></td></tr><tr><td><strong>Mapped Buttons</strong> is the default option.  If you wish, you can assign this Paddle Button to a different function instead.</td><td><p><img src="/files/kY56NEzkm0OICx4O9gJS" alt="" data-size="original"><img src="/files/0gl5NUWpqEw2u17Dp8K3" alt="" data-size="original"> </p><p></p><p><span data-gb-custom-inline data-tag="emoji" data-code="203c">‼️</span> <strong>Paddle Button M</strong>.<strong>O</strong>.<strong>D</strong>.<strong>s</strong> are easy to use, due to them being separate from normal controller functionality.  They will be covered much later.</p></td><td></td></tr></tbody></table>

#### Notable Paddle Button M.O.D.s:

* The optional **Alt Activator** Paddle Button M.O.D. replaces the **Controller Shortcut** <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** button, while restoring <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***VIEW*** to a normal controller button.
* The **Toggle M**.**O**.**D**.**s** Paddle Button M.O.D. is a shortcut toggle for <img src="/files/9592moAEM7NWTANckpTn" alt="" data-size="line">**M**.**O**.**D**.**S BLOCKED**.

{% hint style="info" %}
Remember that tapping the <img src="/files/BULjBLozdVBZ7lpkzHWx" alt="" data-size="line">**Mapping** icon again will close the section.
{% endhint %}

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### Hardware Mapping

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

It is possible to map Paddle Buttons on the **STRIKEPACK HORIZON**™ controller adapter without reaching for the app.  The video below shows this process for both **Tournament Mapping** & <mark style="color:green;">**GAMEPACK Mapping**</mark>:

### Mapping Video

{% embed url="<https://youtu.be/LYjLsVwYzh4>" %}

<div align="left"><figure><img src="/files/BuvW7dW551II95QXyp5x" alt=""><figcaption></figcaption></figure></div>

1. <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">***HOLD*** either **one** of the ***MAPPING*** buttons on the **STRIKEPACK HORIZON**™ until the Gearhead Eyes & both RGB LEDs turn a shade of <mark style="color:purple;">**PURPLE**</mark>.  You can now ***RELEASE*** the Mapping Mode button.
   * *<mark style="color:green;">**If you are in a GAMEPACK profile**</mark>,* "**Paddle Button Mapping**" will have automatically popped up on the app to provide visual indication.
2. You can <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">***HOLD 1**-**4*** controller buttons **together** to be mapped to a Paddle Button.  While you are <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">***HOLDING*** the controller button(s) that you wish to map, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***TAP*** the ***PADDLE BUTTON*** that you want to map to.  A successful mapping assignment will flash <mark style="color:green;">**GREEN**</mark>.
3. To unmap (**clear**) a Paddle Button, while **NO** controller buttons are held, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***TAP*** the ***PADDLE BUTTON*** that you want to clear.  A successful unmapping will flash <mark style="color:red;">**RED**</mark>.
4. Repeat **STEP 2** for each Paddle Button that you want to map controller buttons to.
5. To **exit** Mapping Mode, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">**TAP** either **one** of the ***MAPPING*** buttons.
   * *<mark style="color:green;">**If you are in a GAMEPACK profile**</mark>,* this will close "**Paddle Button Mapping**".

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## Controller

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

And that covers "**Mapping**".  "[**Controller**](/horizon/manuals/fc/gamepacksetup/controller.md)" will be covered next...

<div align="left"><figure><img src="/files/bJyms5L4WTFEisjZrR2k" alt=""><figcaption></figcaption></figure></div>


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