> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon/manuals/sf6/fightercombo.md).

# 3. Fighter Combo

| ***The main feature of SF6 which is an Action**-**style GAMEPACK**,* "**Fighter Combos**" covers utilizing Paddle Buttons or Right Stick for included optimized combos that have been prebuilt by our team. | <img src="/files/HzjHDtb9qnlo98F0KHKy" alt="" data-size="original"> |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------- |

You can select **Fighter Combos** & play them back with ease!

{% hint style="info" %}
Currently, either the left or right side of the RGB LED should be ![](/files/pjGpUmyuYCDbfVwRKqtR), indicating idle or **NO** active combo, and the current [**Fighter Direction**](/horizon/manuals/sf6/fighterdirection.md), or side of the screen that the GAMEPACK thinks you are on:

<img src="/files/WzCWlRZ54BzV0tdp40KF" alt="" data-size="original">
{% endhint %}

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## Fighter Direction

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

<div align="center" data-full-width="false"><figure><img src="/files/Gp6sNDagB4SSNXHfO9WR" alt=""><figcaption></figcaption></figure></div>

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## Fighter Combos

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

| <p>Select your</p><p><strong>Current Fighter</strong>:</p><p><img src="/files/5Bx9HNPOYjWor6vb0iO1" alt="" data-size="original"></p>                                                                                                                                                                                                                        | The number of available combos will vary from fighter to fighter, however, the GAMEPACK defaults to filling out the Paddle Buttons with **1**-**4** unique combos: |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| <p>Change up a <strong>Fighter Combo</strong> by <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">holding your finger on the small square until it fully traces itself.  This lists all of its options for you to tap on the one that you want selected:</p><p></p><p><img src="/files/qOTZ5bW38X8piVWWdKHm" alt="" data-size="original"></p> | <img src="/files/WQ4Lbhlg5YXGyNGaARF6" alt="" data-size="original">                                                                                                |

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## Right Stick Combos

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">Toggle <img src="/files/p6nZXmSIJgG7EwDLN7lS" alt="" data-size="line">ON "**Right Stick Combos**" if you wish.  This feature is useful for fighters with more than 4 **Fighter Combos**, allowing you to assign more, or free up Paddle Buttons for other functions:

| <p><em><strong>FLICK RIGHT STICK</strong></em> in 1 of 4 directions to perform the corresponding RS Combo:</p><p></p><p><img src="/files/ljd4K5w1VkHM6dh8YbzT" alt=""></p><p></p><p><img src="/files/7ORMlmzyEdmVmgBCMp0T" alt="" data-size="original"> Flick RS Up.</p><p><img src="/files/vAJz3T8O3iSqQmS8v3LM" alt="" data-size="original"> Flick RS Right.</p><p><img src="/files/ofjE6oFfbVMubFlJN3uV" alt="" data-size="original"> Flick RS Down.</p><p><img src="/files/gN8dCp6lOqADI2wTqjUs" alt="" data-size="original"> Flick RS Left.</p> | <img src="/files/M0UrbxG5GJ9Tmv2SARZp" alt="" data-size="original"> |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------- |

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## **Play Fighter Combo**

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

**Fighter Combos** **exclusively** use the **Play Once** ![](/files/11FeB6xBvAKpFVzJhwjO) behavior when active:

***

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***TAP*** the desired ***PADDLE BUTTON*** to play once.  For "**Right Stick Combos**", ***FLICK RIGHT STICK*** in the desired direction to play once.

***

<img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***TAPPING*** <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** will stop the **Fighter Combo**.

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">**Settings**

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

"<img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">**Controller Interrupt Behavior**" covers moving sticks or pressing buttons during playback.  See the link below to learn more:

### [**Controller Interrupt Behavior**](/horizon/manuals/sf6/controlinterrupt.md)


---

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