> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon/manuals/shooter/gamepackmods/aimmod/aimactivation.md).

# Aim M.O.D. Activation

***Commonly found under*** <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">**Settings&#x20;*****in Shooter**-**style GAMEPACKs**,* "**Aim M**.**O**.**D**. **Activation**" determines how & when an Aim M.O.D. will be activated.

There are ***usually*** **5** options to select from...  **Any ADS**, **ADS Fire**, **ADS Only**, **Activate** - **Fully Hold**, and **Block** - **Fully Hold**.  If any of these options are deemed unsuitable for a specific game, its GAMEPACK may feature fewer options, or even **NO** Aim M.O.D. Activation setting.

|   | <img src="/files/GwSzRVwXrQgCM3IfOuFk" alt="" data-size="original"> |
| - | ------------------------------------------------------------------- |

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## **Options Explained**

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

**Any ADS** is ***usually*** the default option.  The Aim M.O.D. will <mark style="color:green;">**activate**</mark> as soon as your ***AIM DOWN SIGHTS*** (ADS) button is being ***PRESSED**.*  However, this can be problematic in any game that utilizes your ***ADS*** button for vehicle braking or other alternate gameplay activities.  Aim M.O.D.s may switch seats or cause you to exit the vehicle.

**ADS Fire** is less likely to cause issues with vehicles or other alternate gameplay activities.  The Aim M.O.D. will <mark style="color:green;">**activate**</mark> as soon as your ***ADS*** & ***FIRE*** button are being ***PRESSED TOGETHER**.*  It will <mark style="color:red;">**deactivate**</mark> the Aim M.O.D. while you are ***NOT ADS** or **NOT FIRING**.*

**ADS Only** will <mark style="color:red;">**deactivate**</mark> the Aim M.O.D. if you are firing.  This means that the Aim M.O.D. will **ONLY** <mark style="color:green;">**activate**</mark> when you are ***ADS WHILE NOT FIRING**.*

The **Fully Hold** options, provided that you use a trigger for firing, will take advantage of your trigger’s analog nature, allowing you to determine when to use the Aim M.O.D.:

| While your ***ADS TRIGGER*** is ***FULLY HELD*** all the way down, **Activate** - **Fully Hold** will <mark style="color:green;">**activate**</mark> the Aim M.O.D. | <p></p><p><img src="/files/v0MAzIgxAKr16xQIjxGw" alt="" data-size="original"></p> |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------- |
| While your ***ADS TRIGGER*** is ***FULLY HELD*** all the way down, **Block** - **Fully Hold** will <mark style="color:red;">**deactivate**</mark> the Aim M.O.D.    | <p></p><p><img src="/files/v0MAzIgxAKr16xQIjxGw" alt="" data-size="original"></p> |

After making your selection, tap the <img src="/files/dpReF9U32yw5i8PfsY5K" alt="" data-size="line">back-arrow at the top-left to return to the Dashboard.


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