> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon/manuals/shooter/weaponswap/cycle.md).

# Cycle

<details>

<summary><mark style="color:red;">Cycle</mark> Page Contents</summary>

[**Overview**](#overview)

[**Sync Your Cycle Slots**](#sync-your-cycle-slots)

[**Controller Shortcuts**](#controller-shortcuts)

</details>

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### Overview

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

"**Cycle**" Swap is intended for games that allow you to carry & cycle through several weapons, usually via something resembling a weapon bar that expands as you pick up more weapons:

<div align="left"><figure><img src="/files/mll2DlISQE2yMVMd69zk" alt=""><figcaption></figcaption></figure></div>

***

In <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">Settings, remember to select the appropriate Cycle option for your game's controls:

| **Cycle** - **Switch** is for games where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping your Switch Weapon button (default:<img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line">) cycles through weapons:                                                                                                                                              | <img src="/files/DMemDX069MVKiVvPW3gF" alt="" data-size="original"> |
| ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------- |
|                                                                                                                                                                                                                                                                                                                                                                                           |                                                                     |
| **Cycle** - **Bumpers** is for games where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping <img src="/files/ES0iUnH7AMh4bZLZ9UTq" alt="" data-size="line"> Left or Right <img src="/files/JuYAV8qiifX5GsoPndjj" alt="" data-size="line"> Bumper cycles back & forth between weapons.  (**Cycle** - **Triggers** is available for compatibility with flipped play): | <img src="/files/cRnoKivEdVwl7RV8Rjen" alt="" data-size="original"> |
|                                                                                                                                                                                                                                                                                                                                                                                           |                                                                     |
| **Cycle** - **D**-**Pad** is for games where <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tapping <img src="/files/7bpZiJ7hhGGyJ1JzROKw" alt="" data-size="line"> Left or Right <img src="/files/NDNZLOYoDmE3IzE9oVsi" alt="" data-size="line"> D-Pad cycles back & forth between weapons:                                                                              | <img src="/files/yoSYWIOjs3zWQTKsKoec" alt="" data-size="original"> |

After making your selection, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap the <img src="/files/dpReF9U32yw5i8PfsY5K" alt="" data-size="line">back-arrow at the top-left to return to the Dashboard.  If none of the Cycle options sufficiently support your game, you will need to fallback to Direct.

***

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### Sync Your Cycle Slots

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

<table data-header-hidden data-full-width="false"><thead><tr><th>Info</th><th>Image</th></tr></thead><tbody><tr><td>You <mark style="color:red;"><strong>MUST ALWAYS</strong></mark> adjust the "<strong>Cycle Slots</strong>" slider setting on the Dashboard to <strong>MATCH</strong> the number of weapons that you are currently carrying in-game:</td><td><img src="/files/DqiZBgpKNg3u128daB0S" alt="" data-size="original"></td></tr></tbody></table>

The above is important because Cycle Slots track your button presses to follow your in-game weapon switching.  You will quite often have to sync this feature with your game; especially after respawns or accessing menus.  To do so:

<table data-header-hidden><thead><tr><th>Instructions</th><th>Image</th><th data-hidden></th></tr></thead><tbody><tr><td><strong>In your game</strong>, switch to the "<strong>first weapon in the in</strong>-<strong>game cycle</strong>", <span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span> <strong>DO NOT</strong> hold left trigger <span data-gb-custom-inline data-tag="emoji" data-code="26a0">⚠️</span>, then while <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line"><em><strong>HOLDING</strong></em> <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line"><em><strong>ACTIVATOR</strong>,</em> <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line"><em><strong>TAP</strong></em> <img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"> to sync, indicated as a <mark style="color:yellow;"><strong>YELLOW</strong></mark> RGB LED &#x26; Dashboard <strong>Cycle 1</strong> highlight.</td><td><img src="/files/1fs2mof3eSw0d3JzjT34" alt="" data-size="original"></td><td></td></tr></tbody></table>

{% hint style="info" %}
Any remaining numbered slots that were **NOT** included within the cycle will be labelled "**Weapon**".  These slots can used as spares as you see fit.  Whenever you swap to one of them via the app or **Controller Shortcuts**, the cycle swap will **pause** until you sync it back up.
{% endhint %}

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

### Controller Shortcuts

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

**Cycle** includes **Controller Shortcuts** for you to manually swap between Weapon Slots withing needing to reach for the app:

{% tabs %}
{% tab title="Cycle - 1-4" %}
:video\_game: **See All Tabs**...

<figure><img src="/files/i4kKWlHVEXnMyHbDtfhl" alt=""><figcaption></figcaption></figure>

| While <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** is <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">***HELD***, :warning: **DO NOT** hold left trigger :warning:, then your controller's ***FACE*** buttons can be <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***TAPPED*** to swap between the following slots:                                                                                                                                                                                                       |
| -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><mark style="color:yellow;"><strong>Cycle/Weapon 1</strong></mark> <em>Use In-game First Weapon</em></p><p><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><mark style="color:red;"><strong>Cycle/Weapon 2</strong></mark></p><p><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><mark style="color:green;"><strong>Cycle/Weapon 3</strong></mark></p><p><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line"><mark style="color:blue;"><strong>Cycle/Weapon 4</strong></mark></p> |
| See the other tab for Weapon Slots **5**-**8**.  On the **Dashboard**, you can cycle through **Active Weapon**, or <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap a slot **once** to swap to it.  Repeated <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">taps will cycle the slot between its currently assigned Fire Mode, Regular Fire, & Rapid Fire.                                                                                                                                                                                                 |
| Check which slot is **ACTIVE** via the Dashboard highlight, or RGB LED.                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      |
| :warning: If <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** is ***RELEASED QUICKLY*** or ***HELD LONG**,* it will pass through to your gam&#x65;*.*  Use the **Controller Shortcut** before an in-game menu pops up.                                                                                                                                                                                                                                                                                                                                         |
| {% endtab %}                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                 |

{% tab title="Cycle - 5-8" %}
:video\_game: **See All Tabs**...

<div align="center"><figure><img src="/files/tn62MxSkklQe3EN85aFA" alt=""><figcaption></figcaption></figure></div>

| If while <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** is <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">***HELD***, <img src="/files/IDH9ui7OWxRTcEOMhIbn" alt="" data-size="line">***LEFT TRIGGER*** is <img src="/files/WKxGM5nEvfMbZOqHLzmA" alt="" data-size="line">***HELD*** alongside it, your controller's ***FACE*** buttons can be <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">***TAPPED*** to swap between following slots:                                                |
| ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| <p><img src="/files/fvVC6wrWV6BWwKVYqLt3" alt="" data-size="line"><mark style="color:yellow;"><strong>Cycle/Weapon 5</strong></mark></p><p><img src="/files/ilkFWEeFpdOXsfrfVtbr" alt="" data-size="line"><mark style="color:red;"><strong>Cycle/Weapon 6</strong></mark></p><p><img src="/files/60KiXgw0TMf9wdBWr0BI" alt="" data-size="line"><mark style="color:green;"><strong>Cycle/Weapon 7</strong></mark></p><p><img src="/files/KTgTEhflcmfesjVzlElM" alt="" data-size="line"><mark style="color:blue;"><strong>Cycle/Weapon 8</strong></mark></p> |
| See the other tab for Weapon Slots **1**-**4**.  On the **Dashboard**, you can cycle through **Active Weapon**, or <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap a slot **once** to swap to it.  Repeated <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">taps will cycle the slot between its currently assigned Fire Mode, Regular Fire, & Rapid Fire.                                                                                                                                                               |
| Check which slot is **ACTIVE** via the Dashboard highlight, or **pulsing** RGB LED.                                                                                                                                                                                                                                                                                                                                                                                                                                                                        |
| :warning: If <img src="/files/2lTbgkJvbrlMoA8jc7kj" alt="" data-size="line">***ACTIVATOR*** is ***RELEASED QUICKLY*** or ***HELD LONG**,* it will pass through to your gam&#x65;*.*  Use the **Controller Shortcut** before an in-game menu pops up.                                                                                                                                                                                                                                                                                                       |
| {% endtab %}                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                               |

{% tab title="Indicators" %}

| <p>(App Control)</p><p><strong>Active Weapon</strong></p>           | <img src="/files/7OwOwpw0S1jTGGiW7GpV" alt="" data-size="original">                                                                                 |
| ------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------- |
| <img src="/files/1fs2mof3eSw0d3JzjT34" alt="" data-size="original"> | <p><img src="/files/t7y9ol4TOaDw3qBriJT2" alt="" data-size="original"></p><p><mark style="color:yellow;"><strong>Cycle/Weapon 1</strong></mark></p> |
| <img src="/files/n4aSLh811jijFnu4YECx" alt="" data-size="original"> | <p><img src="/files/jUS1DUow5iSGQ4mbFnkg" alt="" data-size="original"></p><p><mark style="color:red;"><strong>Cycle/Weapon 2</strong></mark></p>    |
| <img src="/files/cCWAJhs3CNuJsEjoxihO" alt="" data-size="original"> | <p><img src="/files/i9AaaiXUdU1U0zGNgSLl" alt="" data-size="original"></p><p><mark style="color:green;"><strong>Cycle/Weapon 3</strong></mark></p>  |
| <img src="/files/8ODft5rUnmEa36R3BiIC" alt="" data-size="original"> | <mark style="color:blue;">**Cycle/Weapon 4**</mark>                                                                                                 |
| <img src="/files/Js7iESXyux8YMVM5PTYf" alt="" data-size="original"> | <p><mark style="color:yellow;"><strong>Cycle/Weapon 5</strong></mark></p><p><mark style="color:yellow;">(<strong>Pulsing</strong>)</mark></p>       |
| <img src="/files/2Ctfxww7chqwJn0MhA4D" alt="" data-size="original"> | <p><mark style="color:red;"><strong>Cycle/Weapon 6</strong></mark></p><p><mark style="color:red;">(<strong>Pulsing</strong>)</mark></p>             |
| <img src="/files/FxyVSdqw77OYdrTbBOST" alt="" data-size="original"> | <p><mark style="color:green;"><strong>Cycle/Weapon 7</strong></mark></p><p><mark style="color:green;">(<strong>Pulsing</strong>)</mark></p>         |
| <img src="/files/lu5R7Qf6rkOaWxlCMldD" alt="" data-size="original"> | <p><mark style="color:blue;"><strong>Cycle/Weapon 8</strong></mark></p><p><mark style="color:blue;">(<strong>Pulsing</strong>)</mark></p>           |
| {% endtab %}                                                        |                                                                                                                                                     |
| {% endtabs %}                                                       |                                                                                                                                                     |


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