# Mapping on App

<figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FTfmAGiSjZda1qLX7RCfA%2Fline_horizon_flipped.png?alt=media&#x26;token=89672410-9e30-495d-9551-51526f156405" alt=""><figcaption></figcaption></figure>

<h2 align="center"><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FC81Sjv3wduy9bCRja69o%2FMapping_Icon.png?alt=media&#x26;token=4478ed32-62a1-49b3-8a17-9317e1a633a8" alt=""> Mapping on App <i class="fa-mobile">:mobile:</i></h2>

<p align="center"><strong>Strikepack Horizon and Vista gaming adapters!</strong></p>

<figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F5Jx5Tu6u1wor8lUxYxMw%2Fline_horizon.png?alt=media&#x26;token=7db97041-9d92-468c-9c18-a0fcbb400984" alt=""><figcaption></figcaption></figure>

This section explains how to map the **Paddle Buttons** and assign **M.O.D.s** (**M**acros **O**n **D**emand) to them using the **Strikepack Central** app. Each **Gamepack Profile** includes its own separate Mapping and M.O.D. settings, allowing you to create multiple configurations for different games.

<details>

<summary><strong>Mapping on App, Contents</strong></summary>

[**Paddle Button Mapping + M.O.D.s**](#paddle-button-mapping-mods)

[**Alt Activator + Toggle M.O.D.s**](#alt-activator-toggle-mods)

</details>

### Paddle Button Mapping + M.O.D.s <a href="#paddle-button-mapping-mods" id="paddle-button-mapping-mods"></a>

{% stepper %}
{% step %}

### <mark style="color:$primary;">Open the</mark> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FC81Sjv3wduy9bCRja69o%2FMapping_Icon.png?alt=media&#x26;token=4478ed32-62a1-49b3-8a17-9317e1a633a8" alt="" data-size="line"> <mark style="color:$primary;">Mapping Section</mark>

From a Gamepack Profile's Dashboard, <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FA2pmSz5nW7w5rT5K5Qim%2FTap_Icon.png?alt=media&#x26;token=9aa1d09c-5873-45db-9cca-48f8e26747c2" alt="" data-size="line">**tap** the <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FC81Sjv3wduy9bCRja69o%2FMapping_Icon.png?alt=media&#x26;token=4478ed32-62a1-49b3-8a17-9317e1a633a8" alt="" data-size="line"> **Mapping** icon on the bottom-bar to open/close the **Paddle Button Mapping** section.

<div align="left"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FJzBcj4LmeOqIQNxEXDjf%2FApp_Bottom_Bar_Mapping.png?alt=media&#x26;token=5d73499a-903d-43d4-a0e3-4ea2e15f730b" alt="" width="266"><figcaption></figcaption></figure></div>

This section features **Button Mapping** and optional **M.O.D.s** for the **Paddle Buttons**.

***

{% endstep %}

{% step %}

### <mark style="color:$primary;">Select a Paddle Button</mark>

**On the app**, <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line">**tap** the **box** for the **Paddle Button** you want to <mark style="color:green;">**map**</mark>. The selected option will be highlighted, allowing you to swipe through the available controller buttons to assign.

{% tabs %}
{% tab title="Xbox®" %}
Button symbols will match your controller's platform accordingly.

<div align="left"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F6yR9BNuUyIAYHs7JwDIe%2FApp_Paddle_Button_Mapping_1.png?alt=media&#x26;token=a5e8913d-017e-4a87-af74-8a3c39716d84" alt="" width="266"><figcaption></figcaption></figure></div>
{% endtab %}

{% tab title="PS5®" %}
Button symbols will match your controller's platform accordingly.

<div align="left"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FcCrVrxicw6veweqzbbtd%2FPaddle_Button_Mapping_1_PS.png?alt=media&#x26;token=0222cdea-cdc2-470d-9328-4cae21355e76" alt="" width="266"><figcaption></figcaption></figure></div>
{% endtab %}
{% endtabs %}

***

{% endstep %}

{% step %}

### <mark style="color:$primary;">Map/Unmap a Selected Paddle Button</mark>

To <mark style="color:green;">**map a controller button**</mark> to the **selected** Paddle Button, <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line">**tap** its **icon**. It'll highlight and appear in the Paddle Button box. You can map up to four controller buttons per Paddle Button, but keep in mind that when the Paddle Button is pressed, it'll activate all its mapped buttons simultaneously.

<div align="left"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FAtY3klWuD1Xn58DuVOGl%2FApp_Paddle_Button_Mapping_2.png?alt=media&#x26;token=d9fa0755-6d49-40e4-80ce-34ee43ce93c2" alt="" width="266"><figcaption></figcaption></figure></div>

To <mark style="color:red;">**unmap a controller button**</mark> from the **selected** Paddle Button, <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line">**tap** its **highlighted icon**. It'll unhighlight and disappear from Paddle Button box. To <mark style="color:red;">**unmap all controller buttons**</mark> from the **selected** Paddle Button, <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line">**tap Clear Mapped Buttons**.

***

{% endstep %}

{% step %}

### <mark style="color:$primary;">Assign a Paddle Button M.O.D.</mark>

**Paddle Button M.O.D.s** hold a unique advantage—they’re completely non-intrusive, letting you unleash powerful actions when it counts without disrupting your regular controls or gameplay flow. To choose a M.O.D. to assign to a Paddle Button, <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line">**hold** your finger on the **Paddle Button box** until it fully traces itself.

<div align="left"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZrmvqKjxSkQ9IKtmn1vW%2FApp_Paddle_Button_M.O.D._Hold.png?alt=media&#x26;token=d47f5c47-e1ff-42e8-a528-af31fcad4ec9" alt="" width="266"><figcaption></figcaption></figure></div>

This will open the Paddle Button's **Option Selector**, showing a list of available M.O.D.s. Options vary by Gamepack, so we’ll cover M.O.D. details later. For most M.O.D.s, the name makes their function obvious; for others, it may be less clear. Swipe through the list and <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line">**tap** a **M.O.D. option** to assign it to the Paddle Button.

<div align="left"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FI0PaJnBEy0CVLS1qVkaw%2FApp_Paddle_Button_M.O.D._Option_Selector.png?alt=media&#x26;token=338e96ec-1d76-4ad2-b9a5-38deed26476f" alt="" width="266"><figcaption></figcaption></figure></div>

To avoid button conflicts, assigning a M.O.D. to a Paddle Button will override any controller buttons currently mapped to it.

Sacrificing the mapping on at least one Paddle Button can be well worth it for the right M.O.D. option. For example, BEAM Gamepacks can import Macros created in and exported from the Macro Gamepack *(more on that later)*. These Macros can perform complex sequential button presses on a Paddle Button, far exceeding the functionality of standard Mapped Buttons.

If you want to revert the Paddle Button back to its Mapped Button function, return to its **Option Selector** and <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line">**tap** the **Mapped Buttons option**.

{% hint style="info" %}
**Mapped Buttons** is the default setting for Paddle Buttons in most Gamepacks, but there are exceptions. For example, Macro and Fighter Gamepacks default to **Recorded Macro/Combo** or **Fighter Combo**, respectively.
{% endhint %}

***

{% endstep %}

{% step %}

### <mark style="color:$primary;">Close the</mark> <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FC81Sjv3wduy9bCRja69o%2FMapping_Icon.png?alt=media&#x26;token=4478ed32-62a1-49b3-8a17-9317e1a633a8" alt="" data-size="line"> <mark style="color:$primary;">Mapping Section</mark>

<img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FA2pmSz5nW7w5rT5K5Qim%2FTap_Icon.png?alt=media&#x26;token=9aa1d09c-5873-45db-9cca-48f8e26747c2" alt="" data-size="line">**Tap** the ​<img src="https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FkEy1PHeY36XuIwR4NtOu%2F__mapping.png?alt=media&#x26;token=8e98c76b-5343-40dd-af82-a71448ce654d" alt="" data-size="line"> **Mapping** icon on the bottom-bar to close the **Paddle Button Mapping** section.
{% endstep %}
{% endstepper %}

***

### Alt Activator + Toggle M.O.D.s <a href="#alt-activator-toggle-mods" id="alt-activator-toggle-mods"></a>

<div align="left"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FPWD1fXmLt7wgBHHPwFAH%2FApp_Alt_Activator_Toggle_M.O.D.s.png?alt=media&#x26;token=a0190c97-3f2f-4d2f-9e22-cb390da2cad4" alt="" width="266"><figcaption></figcaption></figure></div>

***

**Alt Activator** (Paddle Button M.O.D.)

This **Utility** Paddle Button M.O.D. deserves a special mention because it affects controller shortcuts. It turns your assigned Paddle Button into a dedicated **Controller Shortcut Activator** and restores the <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FSxnTpkAe7SHRhcCIvuCQ%2FDS_Touchpad_Button.png?alt=media&#x26;token=5ce3b761-e7f5-4b36-b21d-992260173bd4" alt="" data-size="line"> **Touchpad** or <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FI8viDWHTwMDLWN9vuFgi%2FXB_View_Button.png?alt=media&#x26;token=868f71c6-3764-4d1c-bbef-c66506419beb" alt="" data-size="line"> **View** button to its normal function.

**Why use it?**\
By default, the <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FSxnTpkAe7SHRhcCIvuCQ%2FDS_Touchpad_Button.png?alt=media&#x26;token=5ce3b761-e7f5-4b36-b21d-992260173bd4" alt="" data-size="line"> **Touchpad** or <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FI8viDWHTwMDLWN9vuFgi%2FXB_View_Button.png?alt=media&#x26;token=868f71c6-3764-4d1c-bbef-c66506419beb" alt="" data-size="line"> **View** button is slightly modified to access controller shortcuts in the Gamepack. As a result, it only performs its normal function when you **release** the button or <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line">**hold it longer than usual**. Since this button is mainly used for in-game menus and maps, most gamers likely won’t notice, but if you tend to release the button slowly, it may feel delayed or unresponsive. Using the Alt Activator completely sidesteps the issue.

**Just remember:** whenever the manual mentions the “**Activator**” button, use your assigned Paddle Button instead.

***

**Toggle M.O.D.s** (Paddle Button M.O.D.)

This **Utility** Paddle Button M.O.D. deserves a special mention because it offers a slightly quicker way to toggle the Gamepack into its <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FmkhSxlrC4Mp7iCrC944N%2F__red_stop.png?alt=media&#x26;token=8d27feb3-f14b-4ead-9974-1c7d6c19ec37" alt="" data-size="line"> **M**.**O**.**D**.**S BLOCKED** state than using the app or controller shortcut. This can help you react to situations where active controller M.O.D.s might interfere—such as when entering a vehicle.

**Tip:** Before toggling back out of this state, it's recommended to switch to your in-game **Primary Weapon** to prevent desynchronization between the Gamepack and your game.

***

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