> For the complete documentation index, see [llms.txt](https://guide.strikepack.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://guide.strikepack.com/horizon/recoilassist/recoilassistactivation.md).

# Recoil Assist Activation

***Commonly found under*** <img src="/files/QD9qVpfY3MElYlZAzy8a" alt="" data-size="line">**Settings&#x20;*****in Shooter**-**style GAMEPACKs with ONLY standard Anti**-**Recoil** (**NO Optimized Anti**-**Recoil**),* "**Anti**-**Recoil Activation**" covers how & when Anti-Recoil will be activated.

There are ***usually*** **5** options to select from...  **Any Fire**, **ADS Fire**, **Fire Only**, **Activate** - **Fully Hold**, and **Block** - **Fully Hold**.  If any of these options are deemed unsuitable for a specific game, its GAMEPACK may feature fewer options, or even **NO** Anti-Recoil Activation setting.

| <img src="/files/s3ePljvatAVbcd4xoU0b" alt="" data-size="original"> | <p></p><p></p><p><img src="/files/RQXY2YxmiXp2jfbFbNop" alt="" data-size="original"></p> |
| ------------------------------------------------------------------- | ---------------------------------------------------------------------------------------- |

<figure><img src="/files/n1hXc4rkEVnRhEinN7AO" alt=""><figcaption></figcaption></figure>

## **Options Explained**

<figure><img src="/files/EoZ7m9C4dcmsd1t0Vcxd" alt=""><figcaption></figcaption></figure>

**Any Fire** is ***usually*** the default option.  Anti-Recoil will <mark style="color:green;">**activate**</mark> as soon as your ***FIRE*** button is being ***PRESSED**.*  This is needed in any game that **DOES NOT** utilize an Aim Down Sights (ADS) button.  However, it can be problematic in any game that has significantly different recoil between ***ADS*** & ***NOT ADS***, and when your ***FIRE*** button is used for vehicle acceleration or other alternate gameplay activities, you may experience some camera issues.

**ADS Fire** is ***usually*** the best option for any game where most of your time is spent Aiming Down Sights (ADS), and it is also ***usually*** the way Anti-Recoil functions in Optimized Anti-Recoil GAMEPACKs.  Anti-Recoil will <mark style="color:green;">**activate**</mark> as soon as your ***ADS*** & ***FIRE*** button are being ***PRESSED TOGETHER**.*  It will <mark style="color:red;">**deactivate**</mark> Anti-Recoil while you are ***NOT ADS**.*

**Fire Only** will <mark style="color:red;">**deactivate**</mark> Anti-Recoil if you are Aiming Down Sights (ADS).  This means Anti-Recoil will **ONLY** <mark style="color:green;">**activate**</mark> when you are ***FIRING WHILE NOT ADS*** (hip firing).

The **Fully Hold** options, provided that you use a trigger for firing, will take advantage of your trigger’s analog nature, allowing you to determine when to use Anti-Recoil:

| While your ***FIRE TRIGGER*** is ***FULLY HELD*** all the way down, **Fully Hold** - **Activate** will <mark style="color:green;">**activate**</mark> Anti-Recoil. | <p></p><p><img src="/files/v0MAzIgxAKr16xQIjxGw" alt="" data-size="original"></p> |
| ------------------------------------------------------------------------------------------------------------------------------------------------------------------ | --------------------------------------------------------------------------------- |
| While your ***FIRE TRIGGER*** is ***FULLY HELD*** all the way down, **Fully Hold** - **Activate** will <mark style="color:red;">**deactivate**</mark> Anti-Recoil. | <p></p><p><img src="/files/v0MAzIgxAKr16xQIjxGw" alt="" data-size="original"></p> |

After making your selection, <img src="/files/FTIPMMo2lFVsDuBcyTX7" alt="" data-size="line">tap the <img src="/files/dpReF9U32yw5i8PfsY5K" alt="" data-size="line">back-arrow at the top-left to return to the Dashboard.


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