# Recoil Assist Mode

<div data-full-width="false"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FTfmAGiSjZda1qLX7RCfA%2Fline_horizon_flipped.png?alt=media&#x26;token=89672410-9e30-495d-9551-51526f156405" alt=""><figcaption></figcaption></figure></div>

## <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FX8HTWU7KRxdrP81G4yrN%2FSettings_Icon.png?alt=media&#x26;token=944585bb-7223-4d4a-b87b-1b0068e80520" alt="" data-size="line"> Anti-Recoil Mode

<div data-full-width="false"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F5Jx5Tu6u1wor8lUxYxMw%2Fline_horizon.png?alt=media&#x26;token=7db97041-9d92-468c-9c18-a0fcbb400984" alt=""><figcaption></figcaption></figure></div>

{% hint style="info" %}
For STRIKEPACK HORIZON™ & VISTA™ products with STRIKEPACK CENTRAL™ app.
{% endhint %}

<div align="left"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2Fk2WoTts5IOA7b7ouFxpu%2FAnti_Recoil_Mode.png?alt=media&#x26;token=a493485c-1185-45c9-b423-4b283f1d169d" alt=""><figcaption></figcaption></figure></div>

"**Anti**-**Recoil Mode**" is an advanced setting, available in certain Shooter-type GAMEPACKs.  To access the <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FX8HTWU7KRxdrP81G4yrN%2FSettings_Icon.png?alt=media&#x26;token=944585bb-7223-4d4a-b87b-1b0068e80520" alt="" data-size="line">**Settings** screen, <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line">**TAP** the <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FX8HTWU7KRxdrP81G4yrN%2FSettings_Icon.png?alt=media&#x26;token=944585bb-7223-4d4a-b87b-1b0068e80520" alt="" data-size="line">**GEAR** at the top-right of the Dashboard.

<details>

<summary>Page Contents</summary>

[**Anti-Recoil Mode**](#anti-recoil-mode)

[**Available Modes**](#available-modes)

[**Old Quick Edit**](#old-quick-edit)

[**No Anti-Recoil**](#no-anti-recoil)

[**Return To Dashboard**](#return-to-dashboard)

</details>

Depending on the GAMEPACK, it may include options affecting the use of Anti-Recoil with "in-game" aim assist, the entry & exit behavior for Quick Edit Mode, and disabling Anti-Recoil altogether:

<div align="left"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FdgxjNFq1bjjJZZANp3gl%2FAnti_Recoil_Mode_Option_Selector.png?alt=media&#x26;token=c908fd5f-a869-488e-9b43-7ceef77ce8aa" alt=""><figcaption></figcaption></figure></div>

<div data-full-width="false"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FTfmAGiSjZda1qLX7RCfA%2Fline_horizon_flipped.png?alt=media&#x26;token=89672410-9e30-495d-9551-51526f156405" alt=""><figcaption></figcaption></figure></div>

### Available Modes

<figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F5Jx5Tu6u1wor8lUxYxMw%2Fline_horizon.png?alt=media&#x26;token=7db97041-9d92-468c-9c18-a0fcbb400984" alt=""><figcaption></figcaption></figure>

Most games have an "**in**-**game**" aim assist, NOT to be confused with the Aim Assist M.O.D. (Macro On Demand).  Depending on the "in-game" implementation, it may noticeably affect Anti-Recoil.  What looks correct when firing at a wall may slightly drift up when firing on an enemy or other object with aim assist, such as a training dummy.  Anti-Recoil Mode provides the following modes to mitigate this:

{% hint style="info" %}
TL;DR version:

***

<mark style="color:green;">"</mark><mark style="color:green;">**Standard**</mark><mark style="color:green;">"</mark>/Off-Enemy disregards aim assist, slightly drifting up when firing on enemy.

***

<mark style="color:red;">"</mark><mark style="color:red;">**Precision**</mark><mark style="color:red;">"</mark>/On-Enemy controls recoil better on enemy, but drifts down if your aim goes off enemy.

***

<mark style="color:orange;">"</mark><mark style="color:orange;">**Trigger Dynamic**</mark><mark style="color:orange;">"</mark>/Dynamic behaves like Precision when your **FIRE** "**TRIGGER**" is **FULLY** <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line">**HELD** down.
{% endhint %}

***

### &#x20; <mark style="color:green;background-color:green;">**Standard**</mark> &#x20;

<mark style="color:green;">"</mark><mark style="color:green;">**Standard**</mark><mark style="color:green;">"</mark> mode, also known as "Off-Enemy", WILL NOT account for aim assist's influence, relying on you to slightly tilt your aim/camera stick down as needed.  If you DO NOT find this bothersome, use this mode.  To maintain <mark style="color:green;">**Standard**</mark> behavior, Quick Edit Adjustments MUST be test-fired & fine-tuned against a wall, billboard, or static target that clearly DOES NOT have aim assist (non-assisted).

***

### &#x20; <mark style="color:red;background-color:red;">**Precision**</mark> &#x20;

<mark style="color:red;">"</mark><mark style="color:red;">**Precision**</mark><mark style="color:red;">"</mark> mode, also known as "On-Enemy", will apply a hidden & game-specific Anti-Recoil multiplier, calculated by our team to account for aim assist's influence.  To maintain <mark style="color:red;">**Precision**</mark> behavior, Quick Edit Adjustments MUST be test-fired & fine-tuned against an enemy or training dummy that clearly HAS aim assist (assisted).  This mode will require you to be precise.  DO NOT fire until you are directly aimed on an enemy within aim assist's effective range, otherwise, Anti-Recoil will be too strong and your aim will drift down.

***

### &#x20; <mark style="color:orange;background-color:orange;">**Trigger Dynamic**</mark> &#x20;

<mark style="color:orange;">"</mark><mark style="color:orange;">**Trigger Dynamic**</mark><mark style="color:orange;">"</mark> mode, also known as "Dynamic", will take advantage of the analog nature of your **FIRE** "**TRIGGER**", allowing you to adapt to each scenario.  It will take practice to use it effectively:

While your **FIRE TRIGGER** is **LESS THAN** fully <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line">held, <mark style="color:orange;">**Trigger Dynamic**</mark> will use <mark style="color:green;">**Standard**</mark> mode.  "Feather" the trigger when firing at an enemy outside of aim assist's effective range, or when test-firing against a wall or non-assisted target.

While your **FIRE TRIGGER** is **FULLY** <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line">**HELD** down, <mark style="color:orange;">**Trigger Dynamic**</mark> will use <mark style="color:red;">**Precision**</mark> mode, enhancing Anti-Recoil against an enemy within aim assist's effective range.

<figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FzXZvT1WxN0iIv3xFTA8T%2FRight_Trigger_Analog_Example_Horizon.gif?alt=media&#x26;token=6d27fad4-c257-45bb-a587-44f3c8211741" alt="" width="559"><figcaption></figcaption></figure>

***

{% hint style="warning" %}
In certain GAMEPACKs, such as Apex Royale, our team has removed Anti-Recoil Mode, replacing it with a behavior that applies an Anti-Recoil multiplier as the analog stick is being aimed.
{% endhint %}

***

<div data-full-width="false"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FTfmAGiSjZda1qLX7RCfA%2Fline_horizon_flipped.png?alt=media&#x26;token=89672410-9e30-495d-9551-51526f156405" alt=""><figcaption></figcaption></figure></div>

### **Old Quick Edit**

<figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F5Jx5Tu6u1wor8lUxYxMw%2Fline_horizon.png?alt=media&#x26;token=7db97041-9d92-468c-9c18-a0fcbb400984" alt=""><figcaption></figcaption></figure>

"**Old Quick Edit**" changes Quick Edit entry & exit behavior to resemble a past implementation from certain GAMEPACKs on older products.  Our team DOES NOT recommend this option when given the choice, as it wastes ammunition and leads to accidental adjustments.  This option may eventually disappear from existing & future GAMEPACKs to make room for new features & settings.  When using this option, remember the following information for the **Quick Edit Anti**-**Recoil** section:

To enter Old Quick Edit to make adjustments, while <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FZJbYYncrEvgR9kdjLoL0%2FHold_Icon.png?alt=media&#x26;token=d690c237-048b-48d3-b147-0f0a52116811" alt="" data-size="line">**HOLDING** your **AIM DOWN SIGHTS** (**ADS**) **& FIRE** buttons together, <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line">**TAP** any direction on the **D**-**PAD**.  <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FCjU4ltqS1IKCiiNU9V7L%2Fdpad_down.png?alt=media&#x26;token=1d93c318-cc72-4d99-abcd-6306b45acb32" alt="" data-size="line">/<img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FdMguswjBOFxeTKKjKB2x%2Fdpad_down.png?alt=media&#x26;token=0021df16-0612-4520-8a4a-548d7ecad8e2" alt="" data-size="line">**DOWN** usually makes the most sense.  You can immediately stop firing to conserve ammunition but you **MUST REMAIN ADS** to stay in Old Quick Edit.

<div data-full-width="false"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FTfmAGiSjZda1qLX7RCfA%2Fline_horizon_flipped.png?alt=media&#x26;token=89672410-9e30-495d-9551-51526f156405" alt=""><figcaption></figcaption></figure></div>

### **No Anti**-**Recoil**

<figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F5Jx5Tu6u1wor8lUxYxMw%2Fline_horizon.png?alt=media&#x26;token=7db97041-9d92-468c-9c18-a0fcbb400984" alt=""><figcaption></figcaption></figure>

"**No Anti**-**Recoil**" disables Anti-Recoil across the entire GAMEPACK.  While somewhat redundant, it serves a purpose for quickly testing without Anti-Recoil.  This option may eventually disappear from existing & future GAMEPACKs to make room for new features & settings, as you can easily avoid applying Anti-Recoil by NOT assigning Supported Weapons (Optimized Weapons), and leaving Anti-Recoil values set to 0.

<div data-full-width="false"><figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FTfmAGiSjZda1qLX7RCfA%2Fline_horizon_flipped.png?alt=media&#x26;token=89672410-9e30-495d-9551-51526f156405" alt=""><figcaption></figcaption></figure></div>

### Return To Dashboard

<figure><img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F5Jx5Tu6u1wor8lUxYxMw%2Fline_horizon.png?alt=media&#x26;token=7db97041-9d92-468c-9c18-a0fcbb400984" alt=""><figcaption></figcaption></figure>

After making your selection, <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2F0zAKxtU3XqgjkE0tSZ9u%2FTap_Icon.png?alt=media&#x26;token=5e6ad0e0-afcf-4a92-993e-837c83422b7f" alt="" data-size="line">**TAP** the <img src="https://1841283601-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FFYraHizgjOptWmwCAGKE%2Fuploads%2FWe9m0nwKLCdpphfPtiEl%2F__back_arrow.png?alt=media&#x26;token=0e7bf075-4e3a-4570-8554-3aaf56b047c3" alt="" data-size="line">**BACK**-**ARROW** at the top-left to return to the Dashboard.
